|
|
|
|
LEADER |
00000cam a2200000Ia 4500 |
001 |
OR_ocn747033951 |
003 |
OCoLC |
005 |
20231017213018.0 |
006 |
m o d |
007 |
cr unu|||||||| |
008 |
110817s2011 nyua ob 001 0 eng d |
010 |
|
|
|a 2011411466
|
040 |
|
|
|a UMI
|b eng
|e pn
|c UMI
|d COO
|d HEBIS
|d C6I
|d OCLCQ
|d DEBSZ
|d OCLCF
|d TEFOD
|d OCLCQ
|d IDEBK
|d OCLCQ
|d RECBK
|d OCLCQ
|d HCO
|d CEF
|d NLE
|d NTG
|d AU@
|d UKMGB
|d WYU
|d UAB
|d OCLCQ
|d RDF
|d VT2
|d YDX
|d OCLCO
|d OCLCQ
|d OCLCO
|
015 |
|
|
|a GBB7F1487
|2 bnb
|
016 |
7 |
|
|a 018470913
|2 Uk
|
019 |
|
|
|a 759838583
|a 1062893666
|a 1129367136
|
020 |
|
|
|a 9781101470503
|
020 |
|
|
|a 110147050X
|
020 |
|
|
|a 9781101478844
|
020 |
|
|
|a 1101478845
|
020 |
|
|
|z 9781615640553
|q (pbk.)
|
020 |
|
|
|z 161564055X
|q (pbk.)
|
029 |
1 |
|
|a DEBSZ
|b 368476588
|
029 |
1 |
|
|a GBVCP
|b 785432469
|
029 |
1 |
|
|a HEBIS
|b 291543596
|
029 |
1 |
|
|a UKMGB
|b 018470913
|
029 |
1 |
|
|a AU@
|b 000066233501
|
029 |
1 |
|
|a AU@
|b 000066531838
|
029 |
1 |
|
|a AU@
|b 000067098456
|
035 |
|
|
|a (OCoLC)747033951
|z (OCoLC)759838583
|z (OCoLC)1062893666
|z (OCoLC)1129367136
|
037 |
|
|
|a CL0500000107
|b Safari Books Online
|
037 |
|
|
|a C5B3E8C2-67BB-4A45-BC4C-D40A71774A12
|b OverDrive, Inc.
|n http://www.overdrive.com
|
050 |
|
4 |
|a QA269
|b .R67 2011
|
082 |
0 |
4 |
|a 519.3
|2 22
|
049 |
|
|
|a UAMI
|
100 |
1 |
|
|a Rosenthal, Edward C.,
|d 1959-
|
245 |
1 |
4 |
|a The complete idiot's guide to game theory /
|c by Edward C. Rosenthal.
|
246 |
3 |
0 |
|a Complete idiot's guide
|
246 |
3 |
0 |
|a Game theory
|
260 |
|
|
|a New York, NY :
|b Alpha,
|c ©2011.
|
300 |
|
|
|a 1 online resource (xv, 362 pages) :
|b illustrations
|
336 |
|
|
|a text
|b txt
|2 rdacontent
|
337 |
|
|
|a computer
|b c
|2 rdamedia
|
338 |
|
|
|a online resource
|b cr
|2 rdacarrier
|
588 |
0 |
|
|a Print version record.
|
505 |
0 |
|
|a The basics -- How information affects games -- Getting ahead by working together -- Individual values vs. the group -- Behavior in games.
|
504 |
|
|
|a Includes bibliographical references (pages 329-340) and index.
|
520 |
|
|
|a Game theory is a branch of mathematics that uses mathematical models to gauge now "players" will act and react in certain situations, or "games." It reaches into economics, political science, biology, and numerous other fields.
|
590 |
|
|
|a O'Reilly
|b O'Reilly Online Learning: Academic/Public Library Edition
|
650 |
|
0 |
|a Game theory.
|
650 |
|
6 |
|a Théorie des jeux.
|
650 |
|
7 |
|a MATHEMATICS
|x Game Theory.
|2 bisacsh
|
650 |
|
7 |
|a Game theory
|2 fast
|
650 |
|
7 |
|a Mathematics.
|2 hilcc
|
650 |
|
7 |
|a Physical Sciences & Mathematics.
|2 hilcc
|
650 |
|
7 |
|a Algebra.
|2 hilcc
|
650 |
|
7 |
|a Game theory.
|2 sears
|
776 |
0 |
8 |
|i Print version:
|a Rosenthal, Edward C., 1959-
|t Complete idiot's guide to game theory.
|d New York : Alpha, ©2011
|z 9781615640553
|w (OCoLC)617565196
|
856 |
4 |
0 |
|u https://learning.oreilly.com/library/view/~/9781615640553/?ar
|z Texto completo (Requiere registro previo con correo institucional)
|
938 |
|
|
|a Recorded Books, LLC
|b RECE
|n rbeEB00633076
|
938 |
|
|
|a ProQuest MyiLibrary Digital eBook Collection
|b IDEB
|n cis33479290
|
938 |
|
|
|a YBP Library Services
|b YANK
|n 301414999
|
938 |
|
|
|a YBP Library Services
|b YANK
|n 302880980
|
994 |
|
|
|a 92
|b IZTAP
|