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Basics of game design /

This book is for anyone wanting to become a professional game designer. Focusing on creating the game mechanics for data-driven games, it covers role-playing, real-time strategy, first-person shooter, simulation, and other games. Written by a 25-year veteran of the game industry, the guide offers de...

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Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor principal: Moore, Michael E. (Game designer)
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Boca Raton : A K Peters/CRC Press, ©2011.
©2011
Temas:
Acceso en línea:Texto completo (Requiere registro previo con correo institucional)