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Basics of game design /

This book is for anyone wanting to become a professional game designer. Focusing on creating the game mechanics for data-driven games, it covers role-playing, real-time strategy, first-person shooter, simulation, and other games. Written by a 25-year veteran of the game industry, the guide offers de...

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Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor principal: Moore, Michael E. (Game designer)
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Boca Raton : A K Peters/CRC Press, ©2011.
©2011
Temas:
Acceso en línea:Texto completo (Requiere registro previo con correo institucional)
Descripción
Sumario:This book is for anyone wanting to become a professional game designer. Focusing on creating the game mechanics for data-driven games, it covers role-playing, real-time strategy, first-person shooter, simulation, and other games. Written by a 25-year veteran of the game industry, the guide offers detailed explanations of how to design the data sets used to resolve game play for moving, combat, solving puzzles, interacting with NPCs, managing inventory, and much more. Advice on developing stories for games, building maps and levels, and designing the graphical user interface is also included. Features include: Covers the mechanics behind creating data-driven games, including role-playing and real-time strategy games; Explains how to design the data sets used to resolve game play; Offers recommendations on developing stories, building maps and levels, and designing the GUI; Provides many real examples and practical details, including screenshots of games.
Descripción Física:1 online resource (xv, 375 pages) : color illustrations, color maps
Bibliografía:Includes bibliographical references and index.
ISBN:9781439867761
1439867763
9780429064456
0429064454