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Creative character design /

Create compelling, original characters using archetypes and design elements such as shadows and line with the tips and techniques found in this image-packed book. Bryan Tillman bridges the gap between the technique of drawing characters and the theory of good character design by using case studies,...

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Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor principal: Tillman, Bryan
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Burlington, MA : Focal Press, ©2011.
Temas:
Acceso en línea:Texto completo (Requiere registro previo con correo institucional)

MARC

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245 1 0 |a Creative character design /  |c Bryan Tillman. 
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520 |a Create compelling, original characters using archetypes and design elements such as shadows and line with the tips and techniques found in this image-packed book. Bryan Tillman bridges the gap between the technique of drawing characters and the theory of good character design by using case studies, examples of professional art, and literary and pop culture references to teach you how to develop a character, not just draw one. The book also features Character Model Sheets that will guide you through the creation of new and unique characters. Finally, Bryan will break down established character archetypes to show you why and how the different aspects of good character design work. The content on the book is based on Bryan's popular 2009 Comic-Con course on "Character Design." * Learn what makes a character unique and powerful by using shapes, shadows, and form - includes 'character model sheets' so you can put it all together yourself, as well as case studies from established artists * Bridges the gap between the technique of drawing characters and the theory of good character design in a practical, hands-on way - learn how to use story and archetypes to develop compelling, new characters * Based on a standing-room only presentation at Comic-Con 2009 in San Diego and features the artwork of a collection of professional artists as examples to the techniques shown in the book 
505 0 |a What Makes For Good Character Design?; Archetypes; Story; Originality; Shapes and Silhouette; Reference; Asthetics; The WOW Factor; Putting It All Together; Glossary. 
588 0 |a Print version record. 
504 |a Includes bibliographical references and index. 
546 |a English. 
590 |a O'Reilly  |b O'Reilly Online Learning: Academic/Public Library Edition 
650 0 |a Characters and characteristics in art. 
650 0 |a Cartoon characters. 
650 0 |a Video game characters. 
650 0 |a Graphic arts  |x Technique. 
650 0 |a Animation (Cinematography) 
650 0 |a Computer animation. 
650 6 |a Personnages de bandes dessinées, dessins animés, etc. 
650 6 |a Personnages de jeux vidéo. 
650 6 |a Arts graphiques  |x Technique. 
650 6 |a Animation (Cinéma) 
650 6 |a Animation par ordinateur. 
650 7 |a animations (visual works)  |2 aat 
650 7 |a computer animation.  |2 aat 
650 7 |a animation (process)  |2 aat 
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650 7 |a Graphic arts  |x Technique  |2 fast 
650 7 |a Video game characters  |2 fast 
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