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OR_ocn733752551 |
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cr unu|||||||| |
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110630s2010 enka ob 001 0 eng d |
040 |
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|a UMI
|b eng
|e pn
|c UMI
|d COO
|d HEBIS
|d OCLCQ
|d DEBSZ
|d OCLCO
|d OCLCF
|d UX1
|d OCLCQ
|d OCLCO
|d OCLCQ
|d Z5A
|d OCLCQ
|d CEF
|d AU@
|d UAB
|d OCLCQ
|d GBVCP
|d OCLCO
|d OCLCQ
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|a 144939017X
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|a 9781449390174
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|a 9781449398705
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|a 1449398707
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|z 9781449390174
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1 |
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|a DEBSZ
|b 368475441
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|a HEBIS
|b 29154245X
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|a NZ1
|b 13743302
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|a AU@
|b 000067101540
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|a (OCoLC)733752551
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037 |
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|a CL0500000094
|b Safari Books Online
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050 |
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4 |
|a TR897.7
|b .S587 2010
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082 |
0 |
4 |
|a 006.76
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049 |
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|a UAMI
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100 |
1 |
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|a Shupe, Rich.
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245 |
1 |
0 |
|a Learning ActionScript 3.0 :
|b a beginner's guide /
|c Rich Shupe with Zevan Rosser.
|
250 |
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|a 2nd ed.
|
260 |
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|a Farnham :
|b O'Reilly,
|c 2010.
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300 |
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|a 1 online resource (xx, 434 pages) :
|b illustrations.
|
336 |
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|a text
|b txt
|2 rdacontent
|
337 |
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|a computer
|b c
|2 rdamedia
|
338 |
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|a online resource
|b cr
|2 rdacarrier
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490 |
1 |
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|a Adobe Developer Library
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588 |
0 |
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|a Print version record.
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504 |
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|a Includes bibliographical references and index.
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505 |
0 |
0 |
|g Part I.
|t : Getting Started --
|g 1.
|t : What is ActionScript? --
|t What's New in ActionScript 3.0? --
|t The Flash Platform --
|t Procedural Versus Object-Oriented Programming --
|t The Document Class --
|t Legacy Code Compatibility --
|t Hello World --
|t What's Next? --
|g 2.
|t : Core Language Fundamentals --
|t Jump Right In --
|t Miscellaneous Basics --
|t Variables and Data Types --
|t Operators --
|t Conditionals --
|t Loops --
|t Arrays --
|t Vectors --
|t Functions --
|t Custom Objects --
|t this and parent --
|t Absolute Versus Relative Addresses --
|t Put It All Together --
|t What's Next? --
|g Part II.
|t : Graphics and Interaction --
|g 3.
|t : Properties, Methods, and Events.
|
505 |
0 |
0 |
|t Jump Right InProperties --
|t Events --
|t Methods --
|t Event Propagation --
|t Frame and Timer Events --
|t Removing Event Listeners --
|t What's Next? --
|g 4.
|t : The Display List --
|t Jump Right In --
|t The Sum of Its Parts --
|t Adding and Removing Children --
|t Managing Object Names, Positions, and Data Types --
|t Changing the Display List Hierarchy --
|t A Dynamic Navigation Bar --
|t What's Next? --
|g 5.
|t : Timeline Control --
|t Jump Right In --
|t Playhead Movement --
|t Frame Labels --
|t Frame Rate --
|t A Simple Site or Application Structure --
|t What's Next? --
|g 6.
|t : OOP --
|t Classes --
|t Inheritance --
|t Composition --
|t Encapsulation --
|t Polymorphism --
|t Navigation Bar Revisited.
|
505 |
0 |
0 |
|t What's Next?Chapter 7: Motion --
|t Basic Movement --
|t Simple Physics --
|t A Basic Particle System --
|t Simple Collision Detection --
|t Geometry and Trigonometry --
|t Programmatic Tweening --
|t What's Next? --
|g 8.
|t : Drawing with Vectors --
|t The Graphics Class --
|t The Geometry Package --
|g 9.
|t -Slice Scaling --
|t Applied Examples --
|t What's Next? --
|g 9.
|t : Drawing with Pixels --
|t Bitmap Caching --
|t The BitmapData Class --
|t Blend Modes --
|t Bitmap Filters --
|t Color Effects --
|t Image Encoding and Saving --
|t Adding Functionality to Your Color Picker --
|t What's Next? --
|g Part III.
|t : Text --
|g 10.
|t : Text --
|t Creating Text Fields --
|t Setting Text Field Attributes.
|
505 |
0 |
0 |
|t Selecting TextFormatting Text --
|t Formatting with HTML and CSS --
|t Triggering ActionScript from HTML Links --
|t Loading HTML and CSS --
|t Text Layout Framework --
|t What's Next? --
|g Part IV.
|t : Sound and Video --
|g 11.
|t : Sound --
|t ActionScript Sound Architecture --
|t Internal and External Sounds --
|t Playing, Stopping, and Pausing Sounds --
|t Buffering Sounds --
|t Changing Sound Volume and Pan --
|t Reading ID3 Metadata from MP3 Sounds --
|t Visualizing Sound Data --
|t Visualizing Microphone Input --
|t Recording, Playing, and Saving Microphone Input --
|t What's Next? --
|g 12.
|t : Video --
|t Encoding --
|t Components --
|t Full-Screen Video --
|t Captions.
|
505 |
0 |
0 |
|t Writing Your Own PlayerWhat's Next? --
|g Part V.
|t : Input/Output --
|g 13.
|t : Loading Assets --
|t Loading SWFs and Images --
|t Loading Data --
|t Communicating with Loaded SWFs --
|t Additional Online Resources --
|t What's Next? --
|g 14.
|t : XML --
|t Understanding XML Structure --
|t Creating an XML Object --
|t Using Variables in XML --
|t Reading XML --
|t Writing XML --
|t Deleting XML --
|t Loading External XML Documents --
|t Sending to and Loading from a Server --
|t An XML-Based Navigation System --
|t What's Next?
|
520 |
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|a If you're new to ActionScript 3.0, or want to enhance your skill set, this bestselling book is the ideal guide. Designers, developers, and programmers alike will find Learning ActionScript 3.0 invaluable for navigating ActionScript 3.0's learning curve. You'll learn the language by getting a clear look at essential topics such as logic, event handling, displaying content, classes, and much more. Updated for Flash Professional CS5, this revised and expanded edition delivers hands-on exercises and full-color code samples to help you increase your abilities as you progress through the book. Top.
|
590 |
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|a O'Reilly
|b O'Reilly Online Learning: Academic/Public Library Edition
|
650 |
|
0 |
|a ActionScript (Computer program language)
|
650 |
|
0 |
|a Web sites
|x Design.
|
650 |
|
6 |
|a ActionScript (Langage de programmation)
|
650 |
|
6 |
|a Sites Web
|x Conception.
|
650 |
|
7 |
|a ActionScript (Computer program language)
|2 fast
|0 (OCoLC)fst00796237
|
650 |
|
7 |
|a Web sites
|x Design.
|2 fast
|0 (OCoLC)fst01173252
|
700 |
1 |
|
|a Rosser, Zevan.
|
776 |
0 |
8 |
|i Print version:
|a Shupe, Rich.
|t Learning ActionScript 3.0.
|b 2nd ed.
|d Farnham : O'Reilly, 2010
|z 9781449390174
|w (OCoLC)648099486
|
830 |
|
0 |
|a Adobe developer library.
|
856 |
4 |
0 |
|u https://learning.oreilly.com/library/view/~/9781449398705/?ar
|z Texto completo (Requiere registro previo con correo institucional)
|
994 |
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|a 92
|b IZTAP
|