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|a McQuilkin, Kent.
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|a Cinema 4D :
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|c Kent McQuilkin, Anne Powers.
|
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|a 3rd ed.
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260 |
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|a Waltham, MA :
|b Focal Press/Elsevier,
|c ©2011.
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|a Cinema 4D is a fully integrated 3D modeling, animation, and rendering package used extensively in the film, television, science, architecture, engineering and other industries. Generally ranked as the 3rd most widely-used 3Dapplication Cinema 4D is widely praised for its stability, speed and ease of use. Recent film and broadcast productions that have used Cinema 4D include Open Season, Monster House, Superman Returns, Polar Express, Monday Night Football. This third edition of Cinema 4D is updated to address the latest release of the application as well as its critically acclaimed MoGr.
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0 |
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|a Front Cover; Cinema 4D: The Artist's Project Sourcebook; Copyright Page; Contents; Introduction; Chapter 1: The Power of Primitives; Chapter 2: Under the Hood; Chapter 3: NURBS Modeling Tools; Chapter 4: Deformers and Other Modeling Helpers; Chapter 5: Materials in Depth; Chapter 6: Better under Lights; Chapter 7: Animation Basics; Chapter 8: Head Shots; Chapter 9: Rigging a Character; Chapter 10: Cameras in Control; Chapter 11: The Art of Rendering; Chapter 12: A Jolt of Xpresso; Chapter 13: BodyPaint 3D: The Artist's Connection; Chapter 14: Tips on Type; Chapter 15: More out of MoGraph.
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|a English.
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590 |
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|b O'Reilly Online Learning: Academic/Public Library Edition
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|a Cinema 4D XL.
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|a Cinema 4D XL.
|2 blmlsh
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|a Cinema 4D XL
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|a Computer animation.
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|a Three-dimensional display systems.
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650 |
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0 |
|a Computer graphics.
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650 |
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|a Rigging (Computer animation)
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650 |
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2 |
|a Computer Graphics
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6 |
|a Animation par ordinateur.
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650 |
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6 |
|a Affichage tridimensionnel.
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650 |
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|a Infographie.
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650 |
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6 |
|a Animation squelettale.
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650 |
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|a computer animation.
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|a three-dimensional.
|2 aat
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650 |
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|a computer graphics.
|2 aat
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|
7 |
|a COMPUTERS
|x Image Processing.
|2 bisacsh
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650 |
|
7 |
|a PHOTOGRAPHY
|x Techniques
|x Digital.
|2 bisacsh
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650 |
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7 |
|a TECHNOLOGY & ENGINEERING
|x Imaging Systems.
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650 |
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|a COMPUTERS
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|x Graphics Applications.
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7 |
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650 |
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|2 fast
|
650 |
|
7 |
|a Rigging (Computer animation)
|2 fast
|
650 |
|
7 |
|a Three-dimensional display systems
|2 fast
|
700 |
1 |
|
|a Powers, Anne.
|t Cinema 4D.
|
776 |
0 |
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|i Print version:
|a McQuilkin, Kent.
|t Cinema 4D.
|b 3rd ed.
|d Waltham, MA : Focal Press/Elsevier, ©2011
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