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From idea to app : creating iOS UI, animations, and gestures /

Because iPhone development is so young, right now apps are typically designed, developed and deployed by a single person (or very small development team.) The designers are the developers and vice versa. This book will leverage this distinction by teaching designers how to design on top of native iO...

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Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor principal: Welch, Shawn
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Berkeley, Calif. : New Riders, ©2011.
Temas:
Acceso en línea:Texto completo (Requiere registro previo con correo institucional)

MARC

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520 |a Because iPhone development is so young, right now apps are typically designed, developed and deployed by a single person (or very small development team.) The designers are the developers and vice versa. This book will leverage this distinction by teaching designers how to design on top of native iOS metaphors, tools and UI, while teaching native developers appropriate application design and asset preparation. 
505 0 |a Cover -- Table of Contents -- Part I: Introduction -- 1. Getting Started with iOS -- Why Are We Here? -- iOS Devices -- iOS Development Tools and Resources -- Quick Tips: iOS Development Strategies -- Guiding Principles -- 2. What Makes an iOS App? -- iOS: The Big Picture -- Application Types -- iOS App Blueprint: Introduction and "Hello, World!" -- Creating an Xcode Project -- Conclusion -- Part II: The Basics of iOS User Interfaces -- 3. Physical Hardware -- Physical Input Devices -- Device Orientation -- iOS Coordinate System -- Preparing Image Assets for Multiple Displays -- 4. Basic User Interface Objects -- UIKit and Foundation -- iOS Views -- UIKit -- 5. User Interface Controllers and Navigation -- What Is a Controller? -- View Controllers, Navigation, and Modal Views -- 6. User Interface Buttons, Inputs, Indicators, and Controls -- Alert Dialogs and Action Sheets -- Indicators -- Controls and Buttons -- iOS App Blueprint: The Basics -- Creating UIViewControllers -- Adding UIControls to Each Tab -- Connecting UI Controls to a Controller -- Create a UITabBarController -- Part III: Designing Custom iOS User Interface Objects -- 7. Creating Custom Icons, Launch Images, and Buttons -- App Icons -- Launch Images -- Custom UI Buttons -- 8. Creating Custom UIViews and UIViewControllers -- Custom UIViewControllers -- Custom UIViews -- 9. Creating Custom Table Views -- UITableViewController -- UITableView Appearance -- Creating Custom Cells -- Moving, Deleting, and Inserting Rows -- iOS App Blueprint: Custom iOS UI -- Overview -- Changes to the First Tab -- Part IV: Animating Your UI -- 10. Introduction to iOS Animations -- About Animations Using UIKit -- UIView Animation Blocks -- System-Provided Animations -- 11. Creating Custom iOS Animations -- About Core Animation -- Core Animation Types -- Getting Started with Core Animations. 
505 8 |a Keyframe Animations -- Animation Transitions -- 3D Transforms -- iOS App Blueprint: Custom Animations -- Overview -- Animations of CountdownViewController -- Part V: Human Interaction: Gestures -- 12. Introduction to iOS Gestures -- Understanding Apple-Defined Gestures -- Gestures and UIKit -- 13. Creating Custom iOS Gestures -- Detecting Touches in a UIView -- Gesture Recognizers -- Motion Gestures -- iOS App Blueprint: Custom Gestures -- Overview -- Note from the Author -- Index. 
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