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|2 22
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|a UAMI
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100 |
1 |
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|a Miles, Rob,
|d 1957-
|
245 |
1 |
0 |
|a Microsoft XNA Game Studio 4.0 :
|b learn programming now! /
|c Rob Miles.
|
260 |
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|a Redmond, Wash. :
|b Microsoft Press,
|c ©2011.
|
300 |
|
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|a 1 online resource (xxi, 438 pages) :
|b illustrations
|
336 |
|
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|a text
|b txt
|2 rdacontent
|
337 |
|
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|a computer
|b c
|2 rdamedia
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338 |
|
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|a online resource
|b cr
|2 rdacarrier
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520 |
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|a Provides information on creating games for the Xbox 360, Windows Phone 7, and a PC, covering such topics as writing code, adding 3D effects, processing input from gamepads and keyboards, and manipulating colors and graphics.
|
505 |
0 |
0 |
|t Introduction --
|t Who This Book Is For --
|t System Requirements --
|t Code Samples --
|t Errata and Book Support --
|t We Want to Hear from You --
|t Stay in Touch --
|g Part I.
|t :Getting Started --
|g 1.
|t :Computers, C#, XNA, and You --
|t Introduction --
|t Learning to Program --
|t Becoming a Great Programmer --
|t How the Book Works --
|t C# and XNA --
|t Getting Started --
|t Installing the Development Environment and the XNA Framework --
|t Setting Up a PC to Run XNA Games --
|t Setting Up an Xbox 360 to Run XNA Games --
|t Setting up a Windows Phone to run XNA games --
|t Writing Your First Program --
|t Creating Your First Project.
|
505 |
0 |
0 |
|t Running Your First ProgramStopping a Program --
|t Storing Games on the Xbox 360 or Windows Phone --
|t Running the Same XNA Game on Different Devices --
|t Conclusion --
|t Chapter Review Questions --
|g 2.
|t :Programs, Data, and Pretty Colors --
|t Introduction --
|t Making a Game Program --
|t Statements in the Draw Method --
|t Working with Colors --
|t Storing Color Values --
|t Setting a Color Value --
|t Controlling Color --
|t Games and Classes --
|t Classes as Offices --
|t Game World Data --
|t Storing Data in Computer Memory --
|t Drawing by Using Our Color Intensity Variables --
|t Updating Our Colors --
|t Memory Overflow and Data Values --
|t Making a Proper Mood Light.
|
505 |
0 |
0 |
|t Making Decisions in Your ProgramThe Completed Mood Light --
|t Finding Program Bugs --
|t Conclusion --
|t Chapter Review Questions --
|g 3.
|t : Getting Player Input --
|t Introduction --
|t Reading a Gamepad --
|t Gamepads and Classes --
|t Finding a Gamepad --
|t Testing the Gamepad Status --
|t Using the Keyboard --
|t Stopping the Game with the Escape Key --
|t Using a Gamepad and a Keyboard at the Same Time --
|t Adding Vibration --
|t Controlling the Vibration of a Gamepad --
|t Testing Intensity Values --
|t Program Bugs --
|t Conclusion --
|t Chapter Review Questions --
|g Part II.
|t :Images, Sound, and Text --
|g 4.
|t :Displaying Images --
|t Introduction --
|t Resources and Content.
|
505 |
0 |
0 |
|t Getting Some PicturesContent Management Using XNA --
|t Working with Content Using XNA Game Studio --
|t XNA Game Studio Solutions and Projects --
|t Adding Content to a Project --
|t Using Resources in a Game --
|t Loading XNA Textures --
|t Positioning Your Game Sprite on the Screen --
|t Sprite Drawing with SpriteBatch --
|t Filling the Screen --
|t Conclusion --
|t Chapter Review Questions --
|g 5.
|t :Writing Text --
|t Introduction --
|t Text and Computers --
|t Text as a Resource --
|t Creating the XNA Clock Project --
|t Adding a Font Resource --
|t Loading a Font --
|t Drawing with a Font --
|t Changing the Font Properties --
|t Getting the Date and Time.
|
505 |
0 |
0 |
|t Making a Prettier Clock with 3-D TextDrawing Multiple Text Strings --
|t Repeating Statements with a for Loop --
|t Other Loop Constructions --
|t Fun with for Loops --
|t Creating Fake 3-D --
|t Creating Shadows Using Transparent Colors --
|t Drawing Images with Transparency --
|t Conclusion --
|t Chapter Review Questions --
|g 6.
|t :Creating a Multi-Player Game --
|t Introduction --
|t Creating the Button-Bash Game --
|t Level and Edge Detectors --
|t Constructing the Complete Game --
|t Adding Test Code --
|t Conclusion --
|t Chapter Review Questions --
|g 7.
|t :Playing Sounds --
|t Adding Sound --
|t Creating the Drum Pad Project --
|t Capturing Sounds with Audacity.
|
505 |
0 |
0 |
|t Storing Sounds in Your Project.
|
590 |
|
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|a O'Reilly
|b O'Reilly Online Learning: Academic/Public Library Edition
|
630 |
0 |
0 |
|a Microsoft XNA (Computer file)
|
630 |
0 |
0 |
|a Windows phone (Computer file)
|
630 |
0 |
7 |
|a Microsoft XNA (Computer file)
|2 blmlsh
|
630 |
0 |
7 |
|a Windows phone (Computer file)
|2 blmlsh
|
630 |
0 |
7 |
|a Microsoft XNA (Computer file)
|2 fast
|
630 |
0 |
7 |
|a Windows phone (Computer file)
|2 fast
|
630 |
0 |
7 |
|a Microsoft XNA (Computer software)
|2 sears
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650 |
|
0 |
|a Video games
|x Programming.
|
650 |
|
0 |
|a Video games
|x Design.
|
650 |
|
0 |
|a Xbox video games.
|
650 |
|
0 |
|a Xbox 360 (Video game console)
|
650 |
|
6 |
|a Jeux vidéo
|x Programmation.
|
650 |
|
6 |
|a Jeux vidéo
|x Conception.
|
650 |
|
6 |
|a Jeux vidéo Xbox.
|
650 |
|
6 |
|a Xbox 360 (Console de jeux vidéo)
|
650 |
|
7 |
|a GAMES
|x Video & Electronic.
|2 bisacsh
|
650 |
|
7 |
|a Computer games
|x Design
|2 fast
|
650 |
|
7 |
|a Video games
|x Programming
|2 fast
|
650 |
|
7 |
|a Xbox 360 (Video game console)
|2 fast
|
650 |
|
7 |
|a Xbox video games
|2 fast
|
650 |
|
7 |
|a Computer games
|x Computer software.
|2 sears
|
773 |
0 |
|
|t Online access: O'Reilly Media, Inc. O'Reilly Online Learning Platform: Academic edition (EZproxy Access)
|
776 |
0 |
8 |
|i Print version:
|a Miles, Rob S.
|t Microsoft Xna Game Studio 4.0.
|d Redmond, Wash. : Microsoft Press, ©2011
|z 9780735651579
|w (OCoLC)666242928
|
856 |
4 |
0 |
|u https://learning.oreilly.com/library/view/~/9780735659841/?ar
|z Texto completo (Requiere registro previo con correo institucional)
|
938 |
|
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|a Internet Archive
|b INAR
|n microsoftxnagame0000mile
|
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|b EBSC
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