Cargando…

Microsoft XNA Game Studio 4.0 : learn programming now! /

Provides information on creating games for the Xbox 360, Windows Phone 7, and a PC, covering such topics as writing code, adding 3D effects, processing input from gamepads and keyboards, and manipulating colors and graphics.

Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor principal: Miles, Rob, 1957-
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Redmond, Wash. : Microsoft Press, ©2011.
Temas:
Acceso en línea:Texto completo (Requiere registro previo con correo institucional)

MARC

LEADER 00000cam a2200000Ma 4500
001 OR_ocn729355309
003 OCoLC
005 20231017213018.0
006 m o d
007 cr zn|||||||||
008 110511s2011 waua o 001 0 eng d
010 |a  2010942730 
040 |a CtWfDGI  |b eng  |e pn  |c STF  |d EUF  |d UMI  |d B24X7  |d OCLCQ  |d COO  |d N$T  |d HEBIS  |d OCLCQ  |d DEBSZ  |d OCLCQ  |d OCLCF  |d OCLCQ  |d YDXCP  |d OCLCQ  |d Z5A  |d OCLCQ  |d OCLCO  |d CEF  |d AU@  |d WYU  |d UAB  |d OCLCQ  |d VT2  |d INARC  |d LVT  |d OCLCO  |d OCLCQ  |d OCLCA  |d OCL  |d OCLCA  |d OCLCO  |d OCLCA 
016 7 |a 015659451  |2 Uk 
019 |a 733351474  |a 741519914  |a 765144185  |a 778447709  |a 803521426  |a 1063988306  |a 1103280174  |a 1129330474  |a 1152975256  |a 1192350192  |a 1240536843  |a 1280884943  |a 1302268051 
020 |a 9780735659841 
020 |a 0735659842 
020 |a 9780735660472  |q (electronic bk.) 
020 |a 0735660476  |q (electronic bk.) 
020 |z 9780735651579  |q (pbk. ;  |q alk. paper) 
020 |z 0735651574 
029 1 |a AU@  |b 000050492306 
029 1 |a DEBSZ  |b 368471004 
029 1 |a GBVCP  |b 785355901 
029 1 |a HEBIS  |b 291538134 
029 1 |a NZ1  |b 14926919 
029 1 |a AU@  |b 000067091110 
035 |a (OCoLC)729355309  |z (OCoLC)733351474  |z (OCoLC)741519914  |z (OCoLC)765144185  |z (OCoLC)778447709  |z (OCoLC)803521426  |z (OCoLC)1063988306  |z (OCoLC)1103280174  |z (OCoLC)1129330474  |z (OCoLC)1152975256  |z (OCoLC)1192350192  |z (OCoLC)1240536843  |z (OCoLC)1280884943  |z (OCoLC)1302268051 
037 |a CL0500000096  |b Safari Books Online 
050 4 |a QA76.76.C672  |b M544 2011eb 
072 7 |a GAM  |x 013000  |2 bisacsh 
082 0 4 |a 794.8/1536  |2 22 
049 |a UAMI 
100 1 |a Miles, Rob,  |d 1957- 
245 1 0 |a Microsoft XNA Game Studio 4.0 :  |b learn programming now! /  |c Rob Miles. 
260 |a Redmond, Wash. :  |b Microsoft Press,  |c ©2011. 
300 |a 1 online resource (xxi, 438 pages) :  |b illustrations 
336 |a text  |b txt  |2 rdacontent 
337 |a computer  |b c  |2 rdamedia 
338 |a online resource  |b cr  |2 rdacarrier 
520 |a Provides information on creating games for the Xbox 360, Windows Phone 7, and a PC, covering such topics as writing code, adding 3D effects, processing input from gamepads and keyboards, and manipulating colors and graphics. 
505 0 0 |t Introduction --  |t Who This Book Is For --  |t System Requirements --  |t Code Samples --  |t Errata and Book Support --  |t We Want to Hear from You --  |t Stay in Touch --  |g Part I.  |t :Getting Started --  |g 1.  |t :Computers, C#, XNA, and You --  |t Introduction --  |t Learning to Program --  |t Becoming a Great Programmer --  |t How the Book Works --  |t C# and XNA --  |t Getting Started --  |t Installing the Development Environment and the XNA Framework --  |t Setting Up a PC to Run XNA Games --  |t Setting Up an Xbox 360 to Run XNA Games --  |t Setting up a Windows Phone to run XNA games --  |t Writing Your First Program --  |t Creating Your First Project. 
505 0 0 |t Running Your First ProgramStopping a Program --  |t Storing Games on the Xbox 360 or Windows Phone --  |t Running the Same XNA Game on Different Devices --  |t Conclusion --  |t Chapter Review Questions --  |g 2.  |t :Programs, Data, and Pretty Colors --  |t Introduction --  |t Making a Game Program --  |t Statements in the Draw Method --  |t Working with Colors --  |t Storing Color Values --  |t Setting a Color Value --  |t Controlling Color --  |t Games and Classes --  |t Classes as Offices --  |t Game World Data --  |t Storing Data in Computer Memory --  |t Drawing by Using Our Color Intensity Variables --  |t Updating Our Colors --  |t Memory Overflow and Data Values --  |t Making a Proper Mood Light. 
505 0 0 |t Making Decisions in Your ProgramThe Completed Mood Light --  |t Finding Program Bugs --  |t Conclusion --  |t Chapter Review Questions --  |g 3.  |t : Getting Player Input --  |t Introduction --  |t Reading a Gamepad --  |t Gamepads and Classes --  |t Finding a Gamepad --  |t Testing the Gamepad Status --  |t Using the Keyboard --  |t Stopping the Game with the Escape Key --  |t Using a Gamepad and a Keyboard at the Same Time --  |t Adding Vibration --  |t Controlling the Vibration of a Gamepad --  |t Testing Intensity Values --  |t Program Bugs --  |t Conclusion --  |t Chapter Review Questions --  |g Part II.  |t :Images, Sound, and Text --  |g 4.  |t :Displaying Images --  |t Introduction --  |t Resources and Content. 
505 0 0 |t Getting Some PicturesContent Management Using XNA --  |t Working with Content Using XNA Game Studio --  |t XNA Game Studio Solutions and Projects --  |t Adding Content to a Project --  |t Using Resources in a Game --  |t Loading XNA Textures --  |t Positioning Your Game Sprite on the Screen --  |t Sprite Drawing with SpriteBatch --  |t Filling the Screen --  |t Conclusion --  |t Chapter Review Questions --  |g 5.  |t :Writing Text --  |t Introduction --  |t Text and Computers --  |t Text as a Resource --  |t Creating the XNA Clock Project --  |t Adding a Font Resource --  |t Loading a Font --  |t Drawing with a Font --  |t Changing the Font Properties --  |t Getting the Date and Time. 
505 0 0 |t Making a Prettier Clock with 3-D TextDrawing Multiple Text Strings --  |t Repeating Statements with a for Loop --  |t Other Loop Constructions --  |t Fun with for Loops --  |t Creating Fake 3-D --  |t Creating Shadows Using Transparent Colors --  |t Drawing Images with Transparency --  |t Conclusion --  |t Chapter Review Questions --  |g 6.  |t :Creating a Multi-Player Game --  |t Introduction --  |t Creating the Button-Bash Game --  |t Level and Edge Detectors --  |t Constructing the Complete Game --  |t Adding Test Code --  |t Conclusion --  |t Chapter Review Questions --  |g 7.  |t :Playing Sounds --  |t Adding Sound --  |t Creating the Drum Pad Project --  |t Capturing Sounds with Audacity. 
505 0 0 |t Storing Sounds in Your Project. 
590 |a O'Reilly  |b O'Reilly Online Learning: Academic/Public Library Edition 
630 0 0 |a Microsoft XNA (Computer file) 
630 0 0 |a Windows phone (Computer file) 
630 0 7 |a Microsoft XNA (Computer file)  |2 blmlsh 
630 0 7 |a Windows phone (Computer file)  |2 blmlsh 
630 0 7 |a Microsoft XNA (Computer file)  |2 fast 
630 0 7 |a Windows phone (Computer file)  |2 fast 
630 0 7 |a Microsoft XNA (Computer software)  |2 sears 
650 0 |a Video games  |x Programming. 
650 0 |a Video games  |x Design. 
650 0 |a Xbox video games. 
650 0 |a Xbox 360 (Video game console) 
650 6 |a Jeux vidéo  |x Programmation. 
650 6 |a Jeux vidéo  |x Conception. 
650 6 |a Jeux vidéo Xbox. 
650 6 |a Xbox 360 (Console de jeux vidéo) 
650 7 |a GAMES  |x Video & Electronic.  |2 bisacsh 
650 7 |a Computer games  |x Design  |2 fast 
650 7 |a Video games  |x Programming  |2 fast 
650 7 |a Xbox 360 (Video game console)  |2 fast 
650 7 |a Xbox video games  |2 fast 
650 7 |a Computer games  |x Computer software.  |2 sears 
773 0 |t Online access: O'Reilly Media, Inc. O'Reilly Online Learning Platform: Academic edition (EZproxy Access) 
776 0 8 |i Print version:  |a Miles, Rob S.  |t Microsoft Xna Game Studio 4.0.  |d Redmond, Wash. : Microsoft Press, ©2011  |z 9780735651579  |w (OCoLC)666242928 
856 4 0 |u https://learning.oreilly.com/library/view/~/9780735659841/?ar  |z Texto completo (Requiere registro previo con correo institucional) 
938 |a Internet Archive  |b INAR  |n microsoftxnagame0000mile 
938 |a EBSCOhost  |b EBSC  |n 431789 
938 |a YBP Library Services  |b YANK  |n 7485933 
938 |a YBP Library Services  |b YANK  |n 7488976 
994 |a 92  |b IZTAP