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Game on : energize your business with social media games /

A never-before published look at the many possibilities of social game development. As one of the few entrepreneurs in the world with expertise building both social media and games, author Jon Radoff brings a one-of-a-kind perspective to this unique book. He shows that games are more than a profitab...

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Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor principal: Radoff, Jon
Otros Autores: Kidhardt, Ethan (Editor )
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Indianapolis, Ind. : Wiley Pub., ©2011.
Temas:
Acceso en línea:Texto completo (Requiere registro previo con correo institucional)

MARC

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245 1 0 |a Game on :  |b energize your business with social media games /  |c Jon Radoff ; technical editor, Ethan Kidhardt. 
260 |a Indianapolis, Ind. :  |b Wiley Pub.,  |c ©2011. 
300 |a 1 online resource (xxxix, 390 pages) :  |b illustrations 
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504 |a Includes bibliographical references. 
505 0 |a How to play this book -- Games have changed the business playfield -- Developing social media games -- Customers as players -- Fungineering -- Turning work into fun -- Anatomy of a social game -- Understanding social game business models -- Using storytelling to understand your design objectives -- Creating compelling game systems -- Designing game interfaces -- Designing for virtual goods -- Coda. 
520 |a A never-before published look at the many possibilities of social game development. As one of the few entrepreneurs in the world with expertise building both social media and games, author Jon Radoff brings a one-of-a-kind perspective to this unique book. He shows that games are more than a profitable form of entertainment, the techniques of social games can be used to enhance the quality of online applications, social media and a wide range of other consumer and business experiences. With this book, you'll explore how social games can be put to work for any business and examine why they work at all. The first part of the book explains what makes games fun, while the second part reviews the process and details of game design. 
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650 0 |a Social media  |x Economic aspects. 
650 0 |a Video games  |x Economic aspects. 
650 0 |a Computer games  |x Economic aspects. 
650 0 |a Marketing  |x Management. 
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650 7 |a BUSINESS & ECONOMICS  |x Marketing  |x Telemarketing.  |2 bisacsh 
650 7 |a Internet marketing  |2 fast 
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650 7 |a Internet marketing.  |2 sears 
650 7 |a Social networking  |x Economic aspects.  |2 sears 
650 7 |a Internet games.  |2 sears 
700 1 |a Kidhardt, Ethan.  |4 edt 
776 0 8 |i Print version:  |a Radoff, Jon.  |t Game on.  |d New York : Wiley Publishing, Inc., ©2011  |z 9780470936269  |w (DLC) 2011921776  |w (OCoLC)664666903 
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