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Pro Expression Blend 4 /

Focuses on Blend IDE and its potential for application developers, including a through overview of Blend basics and a second section for readers who want to go more in depth with information on such topics as vector graphics, animation, GUI controls, data binding, and prototyping.

Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor principal: Troelsen, Andrew W.
Formato: Electrónico eBook
Idioma:Inglés
Publicado: [Berkeley, Calif.] : New York : Apress ; Distributed to the Book trade worldwide by Springer Science+Business Media, ©2011.
Colección:Expert's voice in Expression Blend.
Temas:
Acceso en línea:Texto completo (Requiere registro previo con correo institucional)

MARC

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260 |a [Berkeley, Calif.] :  |b Apress ;  |a New York :  |b Distributed to the Book trade worldwide by Springer Science+Business Media,  |c ©2011. 
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490 1 |a The expert's voice in Expression Blend 
520 |a Focuses on Blend IDE and its potential for application developers, including a through overview of Blend basics and a second section for readers who want to go more in depth with information on such topics as vector graphics, animation, GUI controls, data binding, and prototyping. 
588 0 |a Print version record. 
505 0 |a Title Page; Copyright Page; Contents at a Glance; Table of Contents; About the Author; About the Technical Reviewer; Acknowledgments; Introduction; Confessions of an XAML Jockey; Chapter Overview; Obtaining the Sample Projects; Obtaining Updates for This Book; Contacting Me; CHAPTER 1 Learning the Core Blend IDE; The Microsoft Expression Family; The Expression Blend Project Templates; A Guided Tour of the Core Blend IDE; Customizing the Options of the Blend IDE; The Expression Blend Documentation System; Summary; CHAPTER 2 Vector Graphics and Object Resources; The Realm of Vector Graphics. 
505 8 |a Exploring the Core Drawing ToolsCombining Geometries and Extracting Paths; Interacting with Shapes; Configuring "Pens"; Revisiting Visual Effects; The Role of Expression Design; Applying 2D Graphical Transformation; Applying 3D Graphical Transformation; The Role of Object Resources; Summary; CHAPTER 3 The Animation Editor; Defining the Role of Animation Services; The Blend Animation Workspace; Interacting with Storyboards in Code; WPF-Specific Animation Techniques; Understanding Animation Easing Effects; Controlling Storyboards in XAML via Behavior Objects; Summary. 
505 8 |a CHAPTER 4 Controls, Layouts, and BehaviorsA First Look at GUI Controls; Understanding the Control Content Model; Understanding the Items Control Model; Working with Layout Managers; Building a User Interface with Blend; Introducing Blend Behavior Objects; Summary; CHAPTER 5 Styles, Templates, and UserControls; The Role of Styles; Creating New Styles Using Blend; The Role of Control Templates in Styles; Creating Control Templates Using Expression Blend; Building Templates Using the Silverlight API; Generating UserControls Using Blend; Summary; CHAPTER 6 Blend Data Binding Techniques. 
505 8 |a The Role of Data BindingControl-to-Control Data Binding; Converting Data Types; Understanding Data Binding Modalities; Binding to Properties of Non-UI Objects; Working with Data Templates; Defining a WPF XML Data Source; Creating a List Details Data Binding; Exploring the Role of Sample Data; Data Binding: A Brief Word on Final Topics; Summary; CHAPTER 7 Designing for Windows Phone 7; Installing the Windows Phone 7 SDK; Exploring the Windows Phone Application Project Type; Exploring the Panorama Application Project Type; Exploring the Pivot Application Project Type. 
505 8 |a Learning More About Windows Phone DevelopmentSummary; CHAPTER 8 Prototyping with SketchFlow; The Role of Application Prototyping; Examining a SketchFlow Prototype Sample; Creating a Silverlight Prototype; Packaging a Prototype; Moving a Prototype into Production; Summary; Index. 
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830 0 |a Expert's voice in Expression Blend. 
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