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Game physics engine development : how to build a robust commercial-grade physics engine for your game /

Physics is really important to game programmers who need to know how to add physical realism to their games. They need to take into account the laws of physics when creating a simulation or game engine, particularly in 3D computer graphics, for the purpose of making the effects appear more real to t...

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Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor principal: Millington, Ian
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Amsterdam ; Boston : Morgan Kaufmann Publishers, [2010]
Edición:2nd ed.
Temas:
Acceso en línea:Texto completo (Requiere registro previo con correo institucional)
Tabla de Contenidos:
  • 1. Introduction
  • pt. 1. Particle physics
  • 2. The mathematics of particles
  • 3. The laws of motion
  • 4. The particle physics engine
  • pt. 2. Mass aggregate physics
  • 5. Adding general forces
  • 6. Springs and springlike things
  • 7. Hard constraints
  • 8. The mass aggregate physics engine
  • pt. 3. Rigid body physics
  • 9. The mathematics of rotations
  • 10. Laws of motion for rigid bodies
  • 11. The rigid body physics engine
  • pt. 4. Collision detection
  • 12. Collision detection
  • 13. Generating contacts
  • pt. 5. Contact physics
  • 14. Collision resolution
  • 15. Resting contacts and friction
  • 16. Stability and optimization
  • 17. Putting it all together
  • pt. 6. Further topics in physics
  • 18. Physics in two dimensions
  • 19. Other programming languages
  • 20. Other types of physics.