Cargando…

OGRE 3D 1.7 beginner's guide : create real time 3D applications using OGRE 3D from scratch /

Annotation

Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor principal: Kerger, Felix
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Birmingham : Packt Pub., Ã2010.
Temas:
Acceso en línea:Texto completo (Requiere registro previo con correo institucional)
Tabla de Contenidos:
  • Cover; Copyright; Credits; About the Author; About the Reviewers; Table of Contents; Preface; Chapter 1: Installing Ogre 3D; Downloading and installing Ogre 3D; Time for action
  • downloading and installing Ogre 3D; Different versions of the Ogre 3D SDK; Exploring the SDK; The Ogre 3D samples; Time for action
  • building the Ogre 3D samples; The first application with Ogre 3D; Time for action
  • starting the project and configuring the IDE; ExampleApplication; Loading the first model; Time for action
  • loading a model; Summary; Chapter 2: The Ogre Scene Graph; Creating a scene node
  • Time for action
  • creating a scene node with Ogre 3DHow to work with the RootSceneNode; 3D space; Scene graph; Setting the position of a scene node; Time for action
  • setting the position of a scene node; Rotating a scene node; Time for action
  • rotating a scene node; Scaling a scene node; Time for action
  • scaling a scene node; Using a scene graph the clever way; Time for action
  • building a tree using scene nodes; Have a go hero
  • adding a following ninja; Different spaces in a scene; Time for action
  • translating in World space; Different spaces in a 3D scene; Translating in local space
  • Time for action
  • translating in local and parent spaceRotating in different spaces; Time for action
  • rotating in different spaces; Scaling in different spaces; Summary; Chapter 3: Camera, Light, and Shadow; Creating a plane; Time for action
  • creating a plane; Representing models in 3D; Adding a point light; Time for action
  • adding a point light; Adding a spotlight; Time for action
  • creating a spotlight; Spotlights; Directional lights; Time for action
  • creating a directional light; The missing thing; Time for action
  • finding out what's missing; Adding shadows
  • Time for action
  • adding shadowsCreating a camera; Time for action
  • creating a camera; Creating a viewport; Time for action
  • doing something that illustrates; the thing in action
  • Summary; Chapter 4: Getting User Input and Using the Frame Listener; Preparing a scene; Time for action
  • preparing a scene; Adding movement to the scene; Time for action
  • adding movement to the scene; FrameListener; Modifying the code to be time based rather than frame based; Time for action
  • adding time-based movement; Adding input support; Time for action
  • adding input support; Window handle
  • Adding movement to the modelTime for action
  • controlling Sinbad; Adding a camera; Time for action
  • making the camera work again; Mouse state; Adding wireframe and point render mode; Time for action
  • adding wireframe and point render mode; Adding a timer; Time for action
  • adding a timer; Summary; Chapter 5: Animating models with Ogre 3D; Adding animations; Time for action
  • adding animations; Playing two animations at the same time; Time for action
  • adding a second animation; Let's walk a bit; Time for action
  • combining user control and animation; Adding swords
  • Time for action
  • adding swords