OGRE 3D 1.7 beginner's guide : create real time 3D applications using OGRE 3D from scratch /
Annotation
Clasificación: | Libro Electrónico |
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Autor principal: | |
Formato: | Electrónico eBook |
Idioma: | Inglés |
Publicado: |
Birmingham :
Packt Pub.,
Ã2010.
|
Temas: | |
Acceso en línea: | Texto completo (Requiere registro previo con correo institucional) |
Tabla de Contenidos:
- Cover; Copyright; Credits; About the Author; About the Reviewers; Table of Contents; Preface; Chapter 1: Installing Ogre 3D; Downloading and installing Ogre 3D; Time for action
- downloading and installing Ogre 3D; Different versions of the Ogre 3D SDK; Exploring the SDK; The Ogre 3D samples; Time for action
- building the Ogre 3D samples; The first application with Ogre 3D; Time for action
- starting the project and configuring the IDE; ExampleApplication; Loading the first model; Time for action
- loading a model; Summary; Chapter 2: The Ogre Scene Graph; Creating a scene node
- Time for action
- creating a scene node with Ogre 3DHow to work with the RootSceneNode; 3D space; Scene graph; Setting the position of a scene node; Time for action
- setting the position of a scene node; Rotating a scene node; Time for action
- rotating a scene node; Scaling a scene node; Time for action
- scaling a scene node; Using a scene graph the clever way; Time for action
- building a tree using scene nodes; Have a go hero
- adding a following ninja; Different spaces in a scene; Time for action
- translating in World space; Different spaces in a 3D scene; Translating in local space
- Time for action
- translating in local and parent spaceRotating in different spaces; Time for action
- rotating in different spaces; Scaling in different spaces; Summary; Chapter 3: Camera, Light, and Shadow; Creating a plane; Time for action
- creating a plane; Representing models in 3D; Adding a point light; Time for action
- adding a point light; Adding a spotlight; Time for action
- creating a spotlight; Spotlights; Directional lights; Time for action
- creating a directional light; The missing thing; Time for action
- finding out what's missing; Adding shadows
- Time for action
- adding shadowsCreating a camera; Time for action
- creating a camera; Creating a viewport; Time for action
- doing something that illustrates; the thing in action
- Summary; Chapter 4: Getting User Input and Using the Frame Listener; Preparing a scene; Time for action
- preparing a scene; Adding movement to the scene; Time for action
- adding movement to the scene; FrameListener; Modifying the code to be time based rather than frame based; Time for action
- adding time-based movement; Adding input support; Time for action
- adding input support; Window handle
- Adding movement to the modelTime for action
- controlling Sinbad; Adding a camera; Time for action
- making the camera work again; Mouse state; Adding wireframe and point render mode; Time for action
- adding wireframe and point render mode; Adding a timer; Time for action
- adding a timer; Summary; Chapter 5: Animating models with Ogre 3D; Adding animations; Time for action
- adding animations; Playing two animations at the same time; Time for action
- adding a second animation; Let's walk a bit; Time for action
- combining user control and animation; Adding swords
- Time for action
- adding swords