Learning Flex 4 : getting up to speed with rich Internet application design and development /
Chapter 13: Working with View States; Scenarios for States; Managing States in Design Mode; Making a Login/Registration Form; Applying States to the Search Application; Summary; Chapter 14: Applying Effects, Transitions, and Filters; Effects; Transitions; Filters; Summary; Chapter 15: Styling and Sk...
Clasificación: | Libro Electrónico |
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Autor principal: | |
Otros Autores: | |
Formato: | Electrónico eBook |
Idioma: | Inglés |
Publicado: |
Sebastopol, CA. ; Farnham :
O'Reilly,
©2011.
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Edición: | 1st ed. |
Colección: | Adobe developer library.
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Temas: | |
Acceso en línea: | Texto completo (Requiere registro previo con correo institucional) |
Tabla de Contenidos:
- Table of contents; Preface; Chapter 1: Getting Up to Speed; What Is Flex?; What About AIR?; Where Flex Fits; Why Use Flex?; How Flex Compares to Other Technologies; When Not to Use Flex; Summary; Chapter 2: Setting Up Your Environment; Using Alternatives to Flash Builder; Introducing Flash Builder and Eclipse; Running Your First Application; Creating a New Flex Project; Summary; Chapter 3: Using Design Mode; A Blank Slate: Your First Project; Adding Components to the Application; Exploring Common Components; Modifying Properties Directly; Summary; Chapter 4: Using Source Mode.
- What Design Mode DoesAnatomy of a Flex Application; Adding Components in Source Mode; Code Completion; MXML in Depth; S, FX, and MX: Namespaces Explained; Summary; Chapter 5: ActionScript Basics for Flex Applications; Getting Ready; Dot Notation; Inline ActionScript; Assignment and Concatenation; Functions; Variables; Data Types; Objects; Classes; ActionScript's Relationship with MXML; Comments?; Summary; Chapter 6: Debugging Flex Applications; Outputting Values to the Console Using trace(); Inspecting Event Properties with trace(); Using Breakpoints; Summary.
- Chapter 7: Adding Interaction with ActionScriptUnderstanding Events; Common Events; Researching Events; Listening for and Responding to Events; Collision! A Whirlwind of Events; Summary; Chapter 8: Using Data Binding; What Is Data Binding?; Applying Data Binding; Two-Way Bindings; Handling Complex Data with Data Models; When Data Binding Isn't Appropriate; Summary; Chapter 9: Designing Application Layouts; Types of Layouts; The Display List; Sizing; Controlling Whitespace in the Layout; Advanced Containers; Spacers and Lines; Alignment; Constraints-Based Layout; Summary.
- Chapter 10: Creating Rich FormsPreparing a Form-Based Application; Validating Data; Restricting Input; Formatting Input; Combining Restrictions and Formatters; Linking Formatters to Functions; Summary; Chapter 11: Gathering and Displaying Data; Using List-Based Controls; Using XML Data; Implementing List Selection; Connecting to Search Results; Dragging and Dropping in Lists; Creating Custom Item Renderers; Working with External Data Services; Summary; Chapter 12: Controlling Visibility and Navigation; Controlling Visibility; Navigation Components; Creating a Photo Gallery Application.