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Designing interfaces /

This text offers advice on creating user-friendly interface designs - whether they're delivered on the Web, a CD, or a 'smart' device like a cell phone. It presents solutions to common UI design problems as a collection of patterns - each containing concrete examples, recommendations,...

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Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor principal: Tidwell, Jenifer
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Sebastopol, CA : O'Reilly, ©2011.
Edición:2nd ed.
Temas:
Acceso en línea:Texto completo (Requiere registro previo con correo institucional)
Tabla de Contenidos:
  • 1. What users do. A means to an end
  • The basics of user research
  • User's motivation to learn
  • The patterns
  • 2. Organizing the content: information architecture and application structure. The big picture
  • The patterns
  • 3. Getting around: navigation, signposts, and wayfinding. Staying found
  • The cost of navigation
  • Navigational models
  • Design conventions for websites
  • The patterns
  • 4. Organizing the page: layout of page elements. The basics of page layout
  • The patterns
  • 5. List of things. Use cases for lists
  • Back to information architecture
  • Some solutions
  • The patterns
  • 6. Doing things: actions and commands. Pushing the boundaries
  • The patterns
  • 7. Showing complex data: trees, charts, and other information graphics. The basics of information graphics
  • The patterns
  • 8. Getting input from users: forms and controls. The basics of form design
  • Control choice
  • The patterns
  • 9. Using social media. What this chapter does not cover
  • The basics of social media
  • The patterns
  • 10. Going mobile. The challenges of mobile design
  • The patterns
  • 11. Making it look good: visual style and aesthetics. Same content, different style
  • The basics of visual design
  • What this means for desktop applications
  • The patterns.