Designing interfaces /
This text offers advice on creating user-friendly interface designs - whether they're delivered on the Web, a CD, or a 'smart' device like a cell phone. It presents solutions to common UI design problems as a collection of patterns - each containing concrete examples, recommendations,...
Clasificación: | Libro Electrónico |
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Autor principal: | |
Formato: | Electrónico eBook |
Idioma: | Inglés |
Publicado: |
Sebastopol, CA :
O'Reilly,
©2011.
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Edición: | 2nd ed. |
Temas: | |
Acceso en línea: | Texto completo (Requiere registro previo con correo institucional) |
Tabla de Contenidos:
- 1. What users do. A means to an end
- The basics of user research
- User's motivation to learn
- The patterns
- 2. Organizing the content: information architecture and application structure. The big picture
- The patterns
- 3. Getting around: navigation, signposts, and wayfinding. Staying found
- The cost of navigation
- Navigational models
- Design conventions for websites
- The patterns
- 4. Organizing the page: layout of page elements. The basics of page layout
- The patterns
- 5. List of things. Use cases for lists
- Back to information architecture
- Some solutions
- The patterns
- 6. Doing things: actions and commands. Pushing the boundaries
- The patterns
- 7. Showing complex data: trees, charts, and other information graphics. The basics of information graphics
- The patterns
- 8. Getting input from users: forms and controls. The basics of form design
- Control choice
- The patterns
- 9. Using social media. What this chapter does not cover
- The basics of social media
- The patterns
- 10. Going mobile. The challenges of mobile design
- The patterns
- 11. Making it look good: visual style and aesthetics. Same content, different style
- The basics of visual design
- What this means for desktop applications
- The patterns.