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Designing interfaces /

This text offers advice on creating user-friendly interface designs - whether they're delivered on the Web, a CD, or a 'smart' device like a cell phone. It presents solutions to common UI design problems as a collection of patterns - each containing concrete examples, recommendations,...

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Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor principal: Tidwell, Jenifer
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Sebastopol, CA : O'Reilly, ©2011.
Edición:2nd ed.
Temas:
Acceso en línea:Texto completo (Requiere registro previo con correo institucional)

MARC

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245 1 0 |a Designing interfaces /  |c Jenifer Tidwell. 
250 |a 2nd ed. 
260 |a Sebastopol, CA :  |b O'Reilly,  |c ©2011. 
300 |a 1 online resource (xxv, 547 pages) :  |b color illustrations 
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504 |a Includes bibliographical references and index. 
505 0 |a 1. What users do. A means to an end -- The basics of user research -- User's motivation to learn -- The patterns -- 2. Organizing the content: information architecture and application structure. The big picture -- The patterns -- 3. Getting around: navigation, signposts, and wayfinding. Staying found -- The cost of navigation -- Navigational models -- Design conventions for websites -- The patterns -- 4. Organizing the page: layout of page elements. The basics of page layout -- The patterns -- 5. List of things. Use cases for lists -- Back to information architecture -- Some solutions -- The patterns -- 6. Doing things: actions and commands. Pushing the boundaries -- The patterns -- 7. Showing complex data: trees, charts, and other information graphics. The basics of information graphics -- The patterns -- 8. Getting input from users: forms and controls. The basics of form design -- Control choice -- The patterns -- 9. Using social media. What this chapter does not cover -- The basics of social media -- The patterns -- 10. Going mobile. The challenges of mobile design -- The patterns -- 11. Making it look good: visual style and aesthetics. Same content, different style -- The basics of visual design -- What this means for desktop applications -- The patterns. 
520 8 |a This text offers advice on creating user-friendly interface designs - whether they're delivered on the Web, a CD, or a 'smart' device like a cell phone. It presents solutions to common UI design problems as a collection of patterns - each containing concrete examples, recommendations, and warnings. 
588 0 |a Print version record. 
590 |a O'Reilly  |b O'Reilly Online Learning: Academic/Public Library Edition 
650 0 |a User interfaces (Computer systems) 
650 0 |a Graphical user interfaces (Computer systems) 
650 0 |a Human-computer interaction. 
650 0 |a Application program interfaces (Computer software) 
650 0 |a Application software  |x Development. 
650 6 |a Interfaces utilisateurs (Informatique) 
650 6 |a Interfaces graphiques (Informatique) 
650 6 |a Interfaces de programmation d'applications. 
650 6 |a Logiciels d'application  |x Développement. 
650 7 |a APIs (interfaces)  |2 aat 
650 7 |a COMPUTERS  |x Data Processing.  |2 bisacsh 
650 7 |a Application program interfaces (Computer software)  |2 fast  |0 (OCoLC)fst00811704 
650 7 |a Application software  |x Development.  |2 fast  |0 (OCoLC)fst00811707 
650 7 |a Graphical user interfaces (Computer systems)  |2 fast  |0 (OCoLC)fst00946660 
650 7 |a Human-computer interaction.  |2 fast  |0 (OCoLC)fst00963494 
650 7 |a User interfaces (Computer systems)  |2 fast  |0 (OCoLC)fst01163191 
650 7 |a Software.  |2 nbdbt  |0 (NL-LeOCL)078070503 
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