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ZBrush character creation : advanced digital sculpting /

"A stunning, content-rich update to this top-selling ZBrush guide! This second edition of ZBrush Character Creation has been fully updated for ZBrush 4, the newest version of this fascinating and popular 3D sculpting software. ZBrush enables users to create detailed organic models using a brush...

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Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor principal: Spencer, Scott, 1975-
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Indianapolis : Wiley, ©2011.
Edición:2nd ed.
Colección:Serious skills.
Temas:
Acceso en línea:Texto completo (Requiere registro previo con correo institucional)
Tabla de Contenidos:
  • ZBrush Character Creation
  • Advanced Digital Scultping, 2nd Edition
  • Foreword
  • Introduction
  • 1. : Scultping from Traditional to Digital
  • Gesture, Form, and Proportion
  • ZBrush Interface General Overview
  • Using the ZBrush Tools
  • 2. : Sculpting in ZBrush
  • An Approach to Sculpting
  • The Brush Menu
  • The Écorché Approach to Sculpting
  • Sculpting the Skull
  • 3. : Designing a Character Bust
  • ZBrush and Working with Imported Meshes
  • Importing and Preparing a Mesh for Sculpting
  • Advanced Techniques: Sculpting the Demon Beast
  • 4. : ZBrush for DetailingForm and Details
  • Alphas
  • Details and Layers
  • 5. : Texture Painting
  • UVs in ZBrush
  • The Texture Menus
  • What is Polypainting
  • Painting a Creature Skin
  • ZAppLink
  • 6. : ZSpheres
  • Introducing ZSpheres
  • 7. : Transpose, ZSphere Rigging, Retopology, and Mesh Extraction
  • Moving and Posing Figures with Transpose
  • Transpose Master
  • Retopology
  • Using the Topology Tools
  • Building Accessories with Topology Tools and Mesh Extraction
  • 8. : ZBrush Movies and Photoshop Composites
  • ZMovie
  • ZBrush to Photoshop
  • Photoshop Compositing
  • 9. : Normal Maps, Displacement Maps, Maya, and Decimation MasterWhat's a Difference Map?
  • Exporting Directly from ZBrush to Maya Using GoZ
  • Generating Displacement Maps
  • Setting Up Your Scene for Displacement
  • Applying Bump Maps in Maya
  • Common Problems When Moving into Maya
  • Rendering Normal Maps in Maya
  • Cavity and Ambient Occlusion Maps
  • 10. : ZSketch and Hard-Surface Brushes
  • ZSketch
  • Hard-Surface Sculpting
  • Creating a Ray Gun
  • Appendix: About the Companion DVD
  • What You'll Find on the DVD
  • System Requirements
  • Using the DVD
  • Troubleshooting
  • Customer Care
  • Wiley Publishing, Inc. End-User License Agreement.