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The art of LEGO Mindstorms NXT-G programming /

"The LEGO MINDSTORMS software and its NXT-G programming language are powerful tools that make it easy to write custom programs for your robots. NXT-G is a great first programming language, but that doesn't mean it's easy to understand--at least not right away. In The Art of LEGO MINDS...

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Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor principal: Griffin, Terry, 1962-
Formato: Electrónico eBook
Idioma:Inglés
Publicado: San Francisco, Calif. : No Starch Press, ©2010.
Temas:
Acceso en línea:Texto completo (Requiere registro previo con correo institucional)

MARC

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100 1 |a Griffin, Terry,  |d 1962- 
245 1 4 |a The art of LEGO Mindstorms NXT-G programming /  |c Terry Griffin. 
260 |a San Francisco, Calif. :  |b No Starch Press,  |c ©2010. 
300 |a 1 online resource (xxiii, 261 pages) :  |b illustrations 
336 |a text  |b txt  |2 rdacontent 
337 |a computer  |b c  |2 rdamedia 
338 |a online resource  |b cr  |2 rdacarrier 
588 0 |a Print version record. 
504 |a Includes bibliographical references and index. 
505 0 |a LEGO and robots : a great combination -- The NXT-G programming environment -- The test robot -- Motion -- Sensors -- Program flow -- The WallFollower program : navigating a maze -- Data wires -- Data wires and the switch block -- Data wires and the loop block -- Variables -- The NXT buttons and the display block -- My blocks -- Math and logic -- Files -- Data logging -- Using multiple sequence beams -- The LineFollower program. 
520 |a "The LEGO MINDSTORMS software and its NXT-G programming language are powerful tools that make it easy to write custom programs for your robots. NXT-G is a great first programming language, but that doesn't mean it's easy to understand--at least not right away. In The Art of LEGO MINDSTORMS NXT-G Programming, author and experienced software engineer Terry Griffin explains how to program MINDSTORMS robots with NXT-G. You'll learn how to work with the core parts of the NXT-G language, such as blocks, data wires, files, and variables, and see how these pieces can work together. You'll also learn good programming practices, bad habits to avoid, and useful debugging strategies"--Page 4 of cover. 
590 |a O'Reilly  |b O'Reilly Online Learning: Academic/Public Library Edition 
650 0 |a Robots  |x Design and construction. 
650 0 |a Robots  |x Programming. 
650 0 |a LEGO Mindstorms toys. 
650 6 |a Robots  |x Programmation. 
650 6 |a LEGO Mindstorms (Jouets) 
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650 7 |a Robots  |x Programming.  |2 blmlsh 
650 7 |a LEGO Mindstorms toys.  |2 blmlsh 
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650 7 |a Robots  |x Design and construction.  |2 fast  |0 (OCoLC)fst01099054 
650 7 |a Robots  |x Programming.  |2 fast  |0 (OCoLC)fst01099070 
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