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|a Ullman, Larry E.
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|d 1972-
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|a Effortless Flex 4 development /
|c Larry Ullman.
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|a Berkeley, Calif. :
|b New Riders,
|c ©2010.
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|a 1 online resource (xviii, 437 pages) :
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|a Cover13; -- Contents -- Introduction -- What is Flash? -- Why use Flash? -- The Case for RIAs -- The Case for Flash -- The Case Against Flash -- What is Flex? -- About This Book -- PART ONE: THE FUNDAMENTALS -- Chapter One: Building Flex Applications -- A Survey of the Land -- Basic MXML -- Using Flash Builder -- The Open Source Alternative -- Creating Desktop Applications -- Getting Help -- Chapter Two: User Interface Basics -- Things to know -- Cusstomizing the Application -- Simple Controls -- Controlling the Layout -- Creating Forms -- Putting it All Together -- Chapter Three: ActionScript You Need to Know -- Data Binding -- OOP Fundamentals -- ActinScript and MXML -- ActionScript Comments -- Simple Data Types -- Creating Functions -- Looking Ahead: the Click Event -- Control Structures -- Arrays -- Loops -- Manipulating Components -- Debugging Techniques -- Chapter Four: Event Management -- Fundamental Concepts -- Inline Event Handling -- Functions as Event Handlers -- System Events -- User Events -- Managing Event Handlers with ActionScript -- PART TWO: DATA AND COMMUNICATIONS -- Chapter Five: Displaying Data -- Representing Data -- Providing Data to Components -- ComboBox and DropDownList Components -- The List Component -- The DataGrid Component -- Chapter Six: Manipulating Data -- Using Label Functions -- Item Renderers -- Changing the Editor -- The DataGroup Component -- Formatting Data -- Validating Data -- Chapter Seven: Common Data Formats -- The Client-Server Relationship -- Four Data Formats -- Data Formats in PHP -- Data Types in ActionScript -- Debugging -- Chapter Eight: Using Simple Services -- Flash Security Model -- Setting Up a Local Environment -- Creating the PHP Scripts -- Flex Networking Components -- The HTTPService Component -- Sending Data to a Server -- Flash Builder Data Wizards -- Using the Network Monitor -- Chapter Nine: Using Complex Services -- Connecting to Web Services -- Setting Up the Local Environment -- Using RPC -- Data Management in Flash Builder -- Data Paging -- Creating Value Objects -- Adding Authentication -- PART THREE: APPLICATION DEVELOPMENT -- Chapter Ten: Creating Custom Code -- Simple Custom Components -- A Wee Bit More OOP -- Using ActionScript in Components -- Custom Events -- Creating a Custom Editor -- Chapter Eleven: Improving the User Experience -- Establishing Menus -- Adding Navigation -- Using View States -- Adding Deep Linking -- More on ToolTips -- Chapter Twelve: Alerts and Pop-ups -- Working with Alerts -- Creating Pop-up Windows -- Communicating Between Windows -- Chapter Thirteen: Improving the Appearance -- Creating Graphics -- Styling Applications -- Skinning Applications -- Working with Fonts -- Using Themes -- Index -- A -- B -- C -- D -- E -- F -- G -- H -- I -- J -- K -- L -- M -- N -- O -- P -- Q -- R -- S -- T -- U -- V -- W -- X -- Z.
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|a First the Web was all static content (HTML). Then as more was expected of sites, server-side technologies like PHP became necessary. But now Rich Internet Applications (RIA) put a lot of the functionality back in the Web browser, so a server-side technology alone will no longer suffice. Developers who have been doing server-side work for years need to broaden their horizons to provide a rich client-side experience. Enter Effortless Flex 4 Development by bestselling author Larry Ullman. Flash-Flex is a powerful duo for providing a rich, client-side experience. The first third of this book covers the fundamentals of creating Flex apps. The second third is about getting, displaying, validating, and sending data: locally, remotely, and from the user. All server-side code in this book is PHP, and this data-centric view and larger support for PHP is a key focus in Flex 4. The last third is about rounding out the know-how for full application development. Taking advantage of what Flex 4 has to offer, developers can quickly learn how to create RIAs, some of which interact with PHP scripts running on the server. Adobe has open-sourced Flex and made its SDK freely available, so it is becoming more attractive to developers who prefer open-source projects over commercial ones. Since the author is writing this book as a developer/programmer for other developers/programmers (as opposed to a designers), there is a predominance of how-tos and real-world practices.
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542 |
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|f Copyright © 2010 by Larry Ullman
|g 2010
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590 |
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|a O'Reilly
|b O'Reilly Online Learning: Academic/Public Library Edition
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|i Print version: Ullman, Larry E. (Larry Edward), 1972-
|t Effortless Flex 4 development.
|d Berkeley, Calif. : New Riders, ©2010
|z 9780321705945
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