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|a 1097059:10914861
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|a Gahan, Andrew.
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|a 3D automotive modeling :
|b an insider's guide to 3D car modeling and design for games and film /
|c Andrew Gahan.
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260 |
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|a Boston :
|b Focal Press,
|c 2010.
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|a Master techniques from top automotive designers and world-class game developers with this insider's guide to designing and modeling 3D vehicles. With techniques demonstrated in 3ds Max, Maya, XSI, and Photoshop, 3D Automotive Modeling starts with a fantastic series of hot concept designs and continues by offering a full hands-on modeling tutorial for each. Some of the very best designers and modelers from across the globe take you through their processes step-by-step, giving you the tips, tricks, and short-cuts that true professionals use. 3D Automotive Modeling features tutorials from Honda, Toyota, and Mercedes-Benz designers, as well as modelers from Sony Computer Entertainment, Lucas Arts, and Simbin-artists who have worked on some of the biggest games in the industry, including the MotorStorm series.
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|a Military Hummer/APC hybrid (low poly) -- 'Duster' Muscle Car Concept (low poly) -- "Chicago Gangster" Hot Rod Concept (low poly) -- D.I.P.R.I.P Car (From the game D.I.P.R.I.P) (low poly) -- Futuristic Concept Car (high poly) -- Land Rover Discovery 4 (high poly) -- 1971 Plymouth Barracuda -- Construction Crane (high poly) -- Subaru Imprezza/Ford Focus RS style Concept Car (high poly) -- Futuristic Mobile Suit (Robot vehicle).
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|a Print version record.
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|a Computer graphics.
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|a Automobiles
|x Design and construction
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|i Print version:
|a Gahan, Andrew.
|t 3D automotive modeling.
|d Boston : Focal Press, 2010
|z 9780240814285
|w (DLC) 2010040116
|w (OCoLC)669160739
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|u https://learning.oreilly.com/library/view/~/9780240814285/?ar
|z Texto completo (Requiere registro previo con correo institucional)
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