Cargando…

3D automotive modeling : an insider's guide to 3D car modeling and design for games and film /

Master techniques from top automotive designers and world-class game developers with this insider's guide to designing and modeling 3D vehicles. With techniques demonstrated in 3ds Max, Maya, XSI, and Photoshop, 3D Automotive Modeling starts with a fantastic series of hot concept designs and co...

Descripción completa

Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor principal: Gahan, Andrew
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Boston : Focal Press, 2010.
Temas:
Acceso en línea:Texto completo (Requiere registro previo con correo institucional)

MARC

LEADER 00000cam a2200000 a 4500
001 OR_ocn677829788
003 OCoLC
005 20231017213018.0
006 m o d
007 cr cn|||||||||
008 101104s2010 mau o 000 0 eng d
040 |a OPELS  |b eng  |e pn  |c OPELS  |d OCLCQ  |d CDX  |d OCLCQ  |d OCLCF  |d OCLCA  |d N$T  |d E7B  |d YDXCP  |d UMI  |d COO  |d C6I  |d DEBSZ  |d TYFRS  |d OCLCQ  |d OCLCA  |d OCLCQ  |d OCLCO  |d OCLCQ  |d OCLCA 
019 |a 688502727  |a 796021033  |a 916414252 
020 |a 9780240814285  |q (electronic bk.) 
020 |a 0240814282  |q (electronic bk.) 
020 |a 9780240814292  |q (electronic bk.) 
020 |a 0240814290  |q (electronic bk.) 
029 1 |a AU@  |b 000046315188 
029 1 |a CHBIS  |b 006513903 
029 1 |a CHVBK  |b 174508263 
029 1 |a DEBBG  |b BV039827436 
029 1 |a DEBSZ  |b 370597516 
029 1 |a DEBSZ  |b 372728812 
029 1 |a NZ1  |b 13642865 
035 |a (OCoLC)677829788  |z (OCoLC)688502727  |z (OCoLC)796021033  |z (OCoLC)916414252 
037 |a 1097059:10914861  |b Elsevier Science & Technology  |n http://www.sciencedirect.com 
050 4 |a T385  |b .G34 2010 
072 7 |a COM  |x 012050  |2 bisacsh 
072 7 |a PHO  |x 024000  |2 bisacsh 
072 7 |a TEC  |x 015000  |2 bisacsh 
072 7 |a COM  |x 087020  |2 bisacsh 
082 0 4 |a 006.6/93  |2 22 
049 |a UAMI 
100 1 |a Gahan, Andrew. 
245 1 0 |a 3D automotive modeling :  |b an insider's guide to 3D car modeling and design for games and film /  |c Andrew Gahan. 
260 |a Boston :  |b Focal Press,  |c 2010. 
300 |a 1 online resource 
336 |a text  |b txt  |2 rdacontent 
337 |a computer  |b c  |2 rdamedia 
338 |a online resource  |b cr  |2 rdacarrier 
520 |a Master techniques from top automotive designers and world-class game developers with this insider's guide to designing and modeling 3D vehicles. With techniques demonstrated in 3ds Max, Maya, XSI, and Photoshop, 3D Automotive Modeling starts with a fantastic series of hot concept designs and continues by offering a full hands-on modeling tutorial for each. Some of the very best designers and modelers from across the globe take you through their processes step-by-step, giving you the tips, tricks, and short-cuts that true professionals use. 3D Automotive Modeling features tutorials from Honda, Toyota, and Mercedes-Benz designers, as well as modelers from Sony Computer Entertainment, Lucas Arts, and Simbin-artists who have worked on some of the biggest games in the industry, including the MotorStorm series. 
505 0 |a Military Hummer/APC hybrid (low poly) -- 'Duster' Muscle Car Concept (low poly) -- "Chicago Gangster" Hot Rod Concept (low poly) -- D.I.P.R.I.P Car (From the game D.I.P.R.I.P) (low poly) -- Futuristic Concept Car (high poly) -- Land Rover Discovery 4 (high poly) -- 1971 Plymouth Barracuda -- Construction Crane (high poly) -- Subaru Imprezza/Ford Focus RS style Concept Car (high poly) -- Futuristic Mobile Suit (Robot vehicle). 
588 0 |a Print version record. 
590 |a O'Reilly  |b O'Reilly Online Learning: Academic/Public Library Edition 
650 0 |a Computer graphics. 
650 0 |a Automobiles  |x Design and construction  |x Data processing. 
650 0 |a Three-dimensional imaging. 
650 0 |a Video games  |x Design. 
650 0 |a Computer animation. 
650 6 |a Infographie. 
650 6 |a Automobiles  |x Conception et construction  |x Informatique. 
650 6 |a Imagerie tridimensionnelle. 
650 6 |a Jeux d'ordinateur  |x Conception. 
650 6 |a Animation par ordinateur. 
650 7 |a computer graphics.  |2 aat 
650 7 |a three-dimensional.  |2 aat 
650 7 |a computer animation.  |2 aat 
650 7 |a COMPUTERS  |x Image Processing.  |2 bisacsh 
650 7 |a PHOTOGRAPHY  |x Techniques  |x Digital.  |2 bisacsh 
650 7 |a TECHNOLOGY & ENGINEERING  |x Imaging Systems.  |2 bisacsh 
650 7 |a COMPUTERS  |x Digital Media  |x Graphics Applications.  |2 bisacsh 
650 7 |a Automobiles  |x Design and construction  |x Data processing.  |2 fast  |0 (OCoLC)fst00823381 
650 7 |a Computer animation.  |2 fast  |0 (OCoLC)fst00872015 
650 7 |a Computer games  |x Design.  |2 fast  |0 (OCoLC)fst00872112 
650 7 |a Computer graphics.  |2 fast  |0 (OCoLC)fst00872119 
650 7 |a Three-dimensional imaging.  |2 fast  |0 (OCoLC)fst01150331 
776 0 8 |i Print version:  |a Gahan, Andrew.  |t 3D automotive modeling.  |d Boston : Focal Press, 2010  |z 9780240814285  |w (DLC) 2010040116  |w (OCoLC)669160739 
856 4 0 |u https://learning.oreilly.com/library/view/~/9780240814285/?ar  |z Texto completo (Requiere registro previo con correo institucional) 
938 |a Coutts Information Services  |b COUT  |n 16426724 
938 |a ebrary  |b EBRY  |n ebr10427844 
938 |a EBSCOhost  |b EBSC  |n 345115 
938 |a Taylor & Francis  |b TAFR  |n 9780240814292 
938 |a YBP Library Services  |b YANK  |n 3535064 
994 |a 92  |b IZTAP