AdvancED Flex 4 /
AdvancED Flex 4 makes advanced Flex 4 concepts and techniques easy. Ajax, RIA, Web 2.0, mashups, mobile applications, the most sophisticated web tools, and the coolest interactive web applications are all covered with practical, visually oriented recipes. Completely updated for tools¡new to¡Flex 4 D...
Clasificación: | Libro Electrónico |
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Autores principales: | , , |
Otros Autores: | |
Formato: | Electrónico eBook |
Idioma: | Inglés |
Publicado: |
[New York] :
Apress/Friends of Ed,
©2010.
|
Temas: | |
Acceso en línea: | Texto completo (Requiere registro previo con correo institucional) |
Tabla de Contenidos:
- Cover13;
- Title Page13;
- Copyright Page13;
- Contents at a Glance
- Table of Contents
- Foreword
- About the Authors
- About the Technical Reviewer
- Acknowledgments
- Introduction
- Layout conventions
- Chapter 1 Building Applications Using Test-Driven Development
- FlexUnit 4 Overview
- Writing Your First Test Suite
- Writing Your First Test Case Class
- Review the Results
- Test-Driven Development with FlexUnit 4
- Summary
- Chapter 2 Turbo-Charging Data Binding
- Techniques for Using Data Binding
- One and Two-way Data Binding Using Braces in MXML tags
- Binding an XML Object
- Data Binding Using Braces Overhead
- One and Two-ways Data Binding Using Binding tag
- Using the BindingUtils Class
- Implicit Data Binding
- Explicit Data Binding
- Debugging Bindings
- TurboBinding Metadata
- Data Binding Between Client Side and Server Side
- Creating Class and Binding All Properties
- Binding Using ObjectProxy
- Flex Data Binding Pitfalls and Common Misuse Mistakes
- Using Bindable When Binding Is Not Necessary
- Using the Wrong Bindable Event Name
- Assuming Execution Order of Binding
- Assigning a Binding Tag When You Don8217;t Need It
- Binding Class and Binding Property at the Same Time
- Summary
- Chapter 3 Workflow Enhancements with Flash Catalyst
- Developers Are from Mars, Designers Are from Venus
- Utilizing Flash Catalyst As a Developer Tool
- RIA Designer-Developer Workflow Utilizing Catalyst
- Step 1: Preparation
- Step 2: Converting Artwork and Interactions into Code
- Step 3: Integration of Code into Application
- Step 4: Refactor
- Step 5: Develop
- Summary
- Chapter 4 Flex and AIR: Taking Applications to the Desktop
- AIR Basics
- Building a Browser
- Native Menus
- Building a Photo Browser
- SQLite Database
- Use Case Example
- Self-Updating with AIR
- Summary
- Chapter 5 AIR 2.0 Enhancements Overview
- New Functionality in AIR 2.0
- Additional Networking Support
- User Datagram Protocol
- Network Information
- DNS Records
- Launching and Interacting with Native Processes
- Screen Reader Support
- File Promise API
- Additional Functionality to Existing APIs
- Open File with Default Application
- Microphone Access API
- Database Transaction Savepoints
- Mac Vector Printing Support
- Idle Time-Out
- Increased Maximum Size of NativeWindow
- Platform Awareness8211;Related APIs
- Mass Storage Device Detection
- Multi-touch Functionality
- Better Performance
- Decrease in Resources Used
- WebKit Performance Increase
- Summary
- Chapter 6 Creating Themes in Flex 4
- Understanding Spark Style Support
- CSS Styling vs. Skins
- Building a Theme Using Flash Catalyst
- Creating a Button Component
- Creating a Text Input Component
- Creating Horizontal Scroll Bar Component
- Import FXP into Flash Builder
- Adjust Flash Catalyst Generated Code
- Create a CSS document
- Integrating a Theme into Flash Builder / Flex Plug-In
- Integrating a Theme into Flash Builder 4 / Flex Plug-In
- Building a Theme Using Adobe Illustrator
- Summary
- Chapter 7 Integrating Flex with Java Using Services
- Leveraging HTTP Calls and Web Services
- Integration Based on.