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|a 978-1-4302-1861-6
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|a Waters, Dan.
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|a Zune game development using XNA 3.0 /
|c Dan Waters ; [technical reviewer, Shane DeSeranno].
|
260 |
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|a Berkeley, Calf. :
|b Apress,
|c ©2009.
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300 |
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|a 1 online resource (xxv, 405 pages) :
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|a Expert's voice in XNA
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|a Preliminary; Getting Started; Introduction to XNA Game Studio 3.0; Game Content; Developing for the Zune; XNA Fundamental Game Programming Concepts; Advanced Techniques; Final Exercise: Multiplayer Crazy Eights; Back matter.
|
520 |
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|a XNA 3.0 brings you the ability to create games that will run not just on the PC and Xbox 360, but also on the Zune mobile device. While creating games for Zune is, in many ways, similar to working on the other platforms, it also presents its own unique set of challenges and opportunities. Smaller screens, limited storage, and less processing power all affect the way you need to think about designing and implementing your games. Zune Game Development Using XNA 3.0 is a comprehensive book that will guide you through the many aspects of XNA game development and their specific implementations on t.
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|a Print version record.
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|a University staff and students only. Requires University Computer Account login off-campus.
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|a O'Reilly
|b O'Reilly Online Learning: Academic/Public Library Edition
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|x Programmation.
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|x Programming.
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|a DeSeranno, Shane.
|4 rev
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776 |
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8 |
|i Print version:
|a Waters, Dan.
|t Zune game development using XNA 3.0.
|d Berkeley, Calf. : Apress, ©2009
|z 9781430218616
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|a Expert's voice in XNA.
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