Networked graphics : building networked games and virtual environments /
This broad-ranging book equips programmers and designers with a thorough grounding in the techniques used to create truly network-enabled computer graphics and games. Written for graphics/game/VE developers and students, it assumes no prior knowledge of networking. The text offers a broad view of wh...
Clasificación: | Libro Electrónico |
---|---|
Autor principal: | Steed, Anthony |
Otros Autores: | Oliveira, Manuel Fradinho |
Formato: | Electrónico eBook |
Idioma: | Inglés |
Publicado: |
Burlington, MA : Oxford :
Morgan Kaufmann ; Elsevier Science [distributor],
©2010.
|
Temas: | |
Acceso en línea: | Texto completo (Requiere registro previo con correo institucional) |
Ejemplares similares
-
Unreal Engine virtual reality quick start guide : design and develop immersive virtual reality experiences with Unreal Engine 4 /
por: Plowman, Jessica
Publicado: (2019) -
Mastering Oculus Rift development : explore the new frontier of virtual reality with the Oculus Rift and bring the VR revolution to your own projects /
por: Donovan, Jack
Publicado: (2017) -
Building interactive worlds in 3D : virtual sets and pre-visualization for games, film, and the Web /
por: Gauthier, Jean-Marc, 1960-
Publicado: (2005) -
Unity 2018 augmented reality projects : build four immersive and fur AR applications using ARKit, ARCore, and Vuforia /
por: Glover, Jesse
Publicado: (2018) -
Unity 2018 augmented reality projects : build four immersive and fur AR applications using ARKit, ARCore, and Vuforia /
por: Glover, Jesse
Publicado: (2018)