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Networked graphics : building networked games and virtual environments /

This broad-ranging book equips programmers and designers with a thorough grounding in the techniques used to create truly network-enabled computer graphics and games. Written for graphics/game/VE developers and students, it assumes no prior knowledge of networking. The text offers a broad view of wh...

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Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor principal: Steed, Anthony
Otros Autores: Oliveira, Manuel Fradinho
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Burlington, MA : Oxford : Morgan Kaufmann ; Elsevier Science [distributor], ©2010.
Temas:
Acceso en línea:Texto completo (Requiere registro previo con correo institucional)

MARC

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260 |a Burlington, MA :  |b Morgan Kaufmann ;  |a Oxford :  |b Elsevier Science [distributor],  |c ©2010. 
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505 0 |a pt. 1. Groundwork -- pt. 2. Foundations -- pt. 3. Real systems. 
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520 |a This broad-ranging book equips programmers and designers with a thorough grounding in the techniques used to create truly network-enabled computer graphics and games. Written for graphics/game/VE developers and students, it assumes no prior knowledge of networking. The text offers a broad view of what types of different architectural patterns can be found in current systems, and readers will learn the tradeoffs in achieving system requirements on the Internet. The book explains the foundations of networked graphics, then explores real systems in depth, and finally considers standards and exte. 
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700 1 |a Oliveira, Manuel Fradinho. 
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