Mobile 3D graphics SoC : from algorithm to chip /
"The first book to explain the principals behind mobile 3D hardware implementation, helping readers understand advanced algorithms, produce low-cost, low-power SoCs, or become familiar with embedded systems. As mobile broadcasting and entertainment applications evolve, there is increasing inter...
Clasificación: | Libro Electrónico |
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Autores principales: | , , , |
Formato: | Electrónico eBook |
Idioma: | Inglés |
Publicado: |
Singapore :
John Wiley & Sons (Asia) Pte Ltd,
[2010]
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Temas: | |
Acceso en línea: | Texto completo (Requiere registro previo con correo institucional) |
Tabla de Contenidos:
- 1. Introduction
- 1.1. Mobile 3D Graphics
- 1.2. Mobile Devices and Design Challenges
- 1.3. Introduction to SoC Design
- 1.4. About this Book
- 2. Application Platform
- 2.1. SoC Design Paradigms
- 2.2. System Architecture
- 2.3. Low-power SoC Design
- 2.4. Network-on-Chip based SoC
- 3. Introduction to 3D Graphics
- 3.1. The 3D Graphics Pipeline
- 3.2. Programmable 3D Graphics
- 4vMobile 3D Graphics
- 4.1. Principles of Mobile 3D Graphics
- 4.2. Mobile 3D Graphics APIs
- 4.3. Summary and Future Directions
- 5. Mobile 3D Graphics SoC
- 5.1. Low-power Rendering Processor
- 5.2. Low-power Shader
- 6. Real Chip Implementations
- 6.1. KAIST RAMP Architecture
- 6.2. Industry Architecture
- 7. Low-power Rasterizer Design
- 7.1. Target System Architecture
- 7.2. Summary of Performance and Features
- 7.3. Block Diagram of the Rasterizer
- 7.4. Instruction Set Architecture (ISA)
- 7.5. Detailed Design with Register Transfer Level Code
- 8. The Future of Mobile 3D Graphics
- 8.1. Game and Mapping Applications Involving Networking
- 8.2. Moves Towards More User-centered Applications
- 8.3. Final Remarks
- Appendix. Verilog HDL Design
- A.1. Introduction to Verilog Design
- A.2. Design Level
- A.3. Design Flow
- A.4. Verilog Syntax
- A.5. Example of Four-bit Adder with Zero Detection
- A.6. Synthesis Scripts
- Glossaries.