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Mobile 3D graphics SoC : from algorithm to chip /

"The first book to explain the principals behind mobile 3D hardware implementation, helping readers understand advanced algorithms, produce low-cost, low-power SoCs, or become familiar with embedded systems. As mobile broadcasting and entertainment applications evolve, there is increasing inter...

Descripción completa

Detalles Bibliográficos
Clasificación:Libro Electrónico
Autores principales: Woo, Jeong-Ho (Autor), Sohn, Ju-Ho (Autor), Nam, Byeong-Gyu (Autor), Yoo, Hoi-Jun (Autor)
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Singapore : John Wiley & Sons (Asia) Pte Ltd, [2010]
Temas:
Acceso en línea:Texto completo (Requiere registro previo con correo institucional)
Descripción
Sumario:"The first book to explain the principals behind mobile 3D hardware implementation, helping readers understand advanced algorithms, produce low-cost, low-power SoCs, or become familiar with embedded systems. As mobile broadcasting and entertainment applications evolve, there is increasing interest in 3D graphics within the field of mobile electronics, particularly for handheld devices. In Mobile 3D Graphics SoC, Yoo provides a comprehensive understanding of the algorithms of mobile 3D graphics and their real chip implementation methods. 3D graphics SoC (System on a Chip) architecture and its interaction with embedded system software are explained with numerous examples. Yoo divides the book into three sections: general methodology of low power SoC, design of low power 3D graphics SoC, and silicon implementation of 3D graphics SoCs and their application to mobile electronics. Full examples are presented at various levels such as system level design and circuit level optimization along with design technology. Yoo incorporates many real chip examples, including many commercial 3D graphics chips, and provides cross-comparisons of various architectures and their performance. Furthermore, while advanced 3D graphics techniques are well understood and supported by industry standards, this is less true in the emerging mobile applications and games market. This book redresses this imbalance, providing an in-depth look at the new OpenGL ES (The Standard for Embedded Accelerated 3D Graphics), and shows what these new embedded systems graphics libraries can provide for 3D graphics and games developers."--Publisher's description.
Descripción Física:1 online resource (x, 327 pages) : illustrations (some color)
Bibliografía:Includes bibliographical references and index.
ISBN:9780470823781
047082378X
9780470823798
0470823798
1282687972
9781282687974
9786612687976
6612687975