A guide to computer animation for TV, games, multimedia and web /
Any questions you have about 2D or 3D animation in this new digital age are answered in this comprehensive guide for all budding digital animators, games artists and media production students. It is lavishly illustrated with inspirational colour throughout to show you what you can achieve. Whether y...
Clasificación: | Libro Electrónico |
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Autor principal: | |
Otros Autores: | , , |
Formato: | Electrónico eBook |
Idioma: | Inglés |
Publicado: |
Oxford ; Boston :
Focal Press,
2002.
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Colección: | Focal Press visual effects and animation series.
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Temas: | |
Acceso en línea: | Texto completo (Requiere registro previo con correo institucional) |
Tabla de Contenidos:
- Ch. 1. Exploring the background, tools and techniques of computer animation / by Marcia Kuperberg
- ch. 2. Understanding the technical constraints of creating for different digital media / by Rob Manton
- ch. 3. Techniques and stages of creating 3D computer animation / by Marcia Kuperberg
- ch. 4. Animation for multimedia and new media / by Alan Peacock
- ch. 5. Creating artwork for computer games: from concept to end product / by Martin Bowman
- ch. 6. TV case studies : looking behind the scenes at the creation of network idents and commercials / by Marcia Kuperberg
- ch. 7. The art and craft of telling a story : narrative and characterization / by Marcia Kuperberg
- ch. 8. Project briefs, self-tests, tutorials and resources / compiled by Marcia Kuperberg.