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A guide to computer animation for TV, games, multimedia and web /

Any questions you have about 2D or 3D animation in this new digital age are answered in this comprehensive guide for all budding digital animators, games artists and media production students. It is lavishly illustrated with inspirational colour throughout to show you what you can achieve. Whether y...

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Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor principal: Kuperberg, Marcia
Otros Autores: Bowman, Martin, Manton, Rob, Peacock, Alan
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Oxford ; Boston : Focal Press, 2002.
Colección:Focal Press visual effects and animation series.
Temas:
Acceso en línea:Texto completo (Requiere registro previo con correo institucional)

MARC

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245 1 2 |a A guide to computer animation for TV, games, multimedia and web /  |c Marcia Kuperberg with contributions from Martin Bowman, Rob Manton, Alan Peacock. 
246 3 0 |a Guide to computer animation 
246 3 0 |a Computer animation for TV, games, multimedia and web 
260 |a Oxford ;  |a Boston :  |b Focal Press,  |c 2002. 
300 |a 1 online resource (xii, 249 pages) :  |b illustrations (chiefly color) 
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504 |a Includes bibliographical references and index. 
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520 |a Any questions you have about 2D or 3D animation in this new digital age are answered in this comprehensive guide for all budding digital animators, games artists and media production students. It is lavishly illustrated with inspirational colour throughout to show you what you can achieve. Whether you want to create moving digital imagery for TV, computer games, or new media you need to understand the production and creative processes, the constraints of each and how they fit together. Ensure you have all you need at your fingertips to compete in this fast-moving arena with this unique book an. 
505 0 |a Ch. 1. Exploring the background, tools and techniques of computer animation / by Marcia Kuperberg -- ch. 2. Understanding the technical constraints of creating for different digital media / by Rob Manton -- ch. 3. Techniques and stages of creating 3D computer animation / by Marcia Kuperberg -- ch. 4. Animation for multimedia and new media / by Alan Peacock -- ch. 5. Creating artwork for computer games: from concept to end product / by Martin Bowman -- ch. 6. TV case studies : looking behind the scenes at the creation of network idents and commercials / by Marcia Kuperberg -- ch. 7. The art and craft of telling a story : narrative and characterization / by Marcia Kuperberg -- ch. 8. Project briefs, self-tests, tutorials and resources / compiled by Marcia Kuperberg. 
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650 0 |a Computer graphics. 
650 0 |a Computer animation  |v Handbooks, manuals, etc. 
650 0 |a Computer graphics  |v Handbooks, manuals, etc. 
650 2 |a Computer Graphics 
650 6 |a Animation par ordinateur. 
650 6 |a Infographie. 
650 6 |a Animation par ordinateur  |v Guides, manuels, etc. 
650 6 |a Infographie  |v Guides, manuels, etc. 
650 7 |a computer animation.  |2 aat 
650 7 |a computer graphics.  |2 aat 
650 7 |a COMPUTERS  |x Image Processing.  |2 bisacsh 
650 7 |a PHOTOGRAPHY  |x Techniques  |x Digital.  |2 bisacsh 
650 7 |a TECHNOLOGY & ENGINEERING  |x Imaging Systems.  |2 bisacsh 
650 7 |a COMPUTERS  |x Digital Media  |x Graphics Applications.  |2 bisacsh 
650 7 |a Computer animation  |2 fast 
650 7 |a Computer graphics  |2 fast 
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700 1 |a Bowman, Martin. 
700 1 |a Manton, Rob. 
700 1 |a Peacock, Alan. 
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