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OR_ocn647914520 |
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100518r20041995maua of 000 0 eng d |
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|a E7B
|b eng
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|d OCLCQ
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|a 761698898
|a 961623700
|a 962684276
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|a 9781599964713
|q (electronic bk.)
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|a 1599964716
|q (electronic bk.)
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|z 9780943210384
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|a (OCoLC)647914520
|z (OCoLC)761698898
|z (OCoLC)961623700
|z (OCoLC)962684276
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|a CL0500000118
|b Safari Books Online
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037 |
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|a EB5C7349-2327-47F5-96EB-DF503A40B139
|b OverDrive, Inc.
|n http://www.overdrive.com
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|a HF5549.5.T7
|b P47 2004eb
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|a 658.3124
|2 22
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|a UAMI
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100 |
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|a Pike, Robert W.
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|a 101 games for trainers :
|b a collection of the best activities from creative training techniques newsletter /
|c Bob Pike with Christopher Busse.
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|a One hundred and one games for trainers
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246 |
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|a One hundred one games for trainers
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260 |
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|a Amherst, MA :
|b HRD Press,
|c 2004, ©1995.
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300 |
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|a 1 online resource (xii, 107 pages) :
|b illustrations
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336 |
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|a text
|b txt
|2 rdacontent
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|a computer
|b c
|2 rdamedia
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|a online resource
|b cr
|2 rdacarrier
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|a Print version record.
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|a Foreword; Introduction; Game #1: The Other Half; Game #2: Mystery Shopping; Game #3: The Sum of All Fears; Game #4: Jellybean Jamboree; Game #5: Sequencing; Game #6: Musical Chairs with a Twist; Game #7: The Secret Word; Game #8: Defining "Diversity"; Game #9: Tug-of-War; Game #10: Standing Around; Game #11: Personal Lifelines; Game #12: Competitive Review; Game #13: The Boob Tube; Game #14: Benchmarking the Best; Game #15: Taboos; Game #16: Secret Roles; Game #17: Balloon Break; Game #18: Phrase Craze; Game #19: The Domino Theory; Game #20: Customer Questions
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|a Game #21: The Six-Letter SolutionGame #22: Building Blocks; Game #23: Curing the Nonverbal Blues; Game #24: Hopping Down the Bunny Trail; Game #25: The Fishbowl; Game #26: Darting About; Game #27: Brainstorming Bonanza; Game #28: Slogans; Game #29: Step by Step; Game #30: To Build a Car; Game #31: Small Group Leaders; Game #32: Story Time; Game #33: The Outcast; Game #34: Looking for a Leader; Game #35: Cartoon Captions; Game #36: Best Guess; Game #37: First Impressions; Game #38: The Rating Game; Game #39: Put a Lid on It; Game #40: In the Beginning...; Game #41: Group Résumés
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|a Game #42: Lottery FeverGame #43: Nickel Auction; Game #44: Hollywood Squares; Game #45: Positive Visualization; Game #46: Get One/Give One; Game #47: The Paper Cup; Game #48: The Power of Imagination; Game #49: Close Enough?; Game #50: The Art of Self-Review; Game #51: Able to Leap Straw Buildings; Game #52: Tag-Team Role-Playing; Game #53: The Technique Bank; Game #54: Distorted Messages; Game #55: Toothpick Tales; Game #56: Division by Candy Bar; Game #57: What's My Line?; Game #58: Word Association; Game #59: The "I" Exercise; Game #60: 72 Seconds of Fun; Game #61: Leaderless Success
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|a Game #62: A Lot of Hot AirGame #63: Black Jack; Game #64: Ball Toss; Game #65: The Prize Box; Game #66: Cartoon Drawing; Game #67: Different Characters; Game #68: Cultural Introductions; Game #69: Bump; Game #70: License Plates; Game #71: Get Through the Window; Game #72: Rhythmic Sticks; Game #73: Dealing with Harassment; Game #74: Hat Trick; Game #75: Discovering Learning Styles; Game #76: Representative Objects; Game #77: Rock Collection; Game #78: Pass the Hat; Game #79: Team Q & A; Game #80: Memory Test; Game #81: Wrenching Decisions; Game #82: Ugly Chart Contest
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|a 101 of the best games from Creative Training Techniques Newsletter gathered into one book. These classroom-tested games, exercises, and activities add spark and energy to your training sessions-and help adults really learn without even knowing it. Includes one-day workshop presents techniques for accurately interpreting both verbal and nonverbal aspects of a message in order to improve. This best selling title is guaranteed to be a great resource for any training professional.
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590 |
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|a O'Reilly
|b O'Reilly Online Learning: Academic/Public Library Edition
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650 |
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0 |
|a Employees
|x Training of
|v Handbooks, manuals, etc.
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650 |
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0 |
|a Creative thinking
|v Problems, exercises, etc.
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650 |
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|a Employees
|x Training of
|v Problems, exercises, etc.
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650 |
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|a Creative ability
|v Problems, exercises, etc.
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650 |
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6 |
|a Personnel
|x Formation
|v Guides, manuels, etc.
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650 |
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|a Personnel
|x Formation
|v Problèmes et exercices.
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650 |
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|a Créativité
|v Problèmes et exercices.
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650 |
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7 |
|a Creative ability.
|2 fast
|0 (OCoLC)fst00882417
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650 |
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7 |
|a Creative thinking.
|2 fast
|0 (OCoLC)fst00882470
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650 |
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7 |
|a Employees
|x Training of.
|2 fast
|0 (OCoLC)fst00909221
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655 |
|
7 |
|a Handbooks and manuals.
|2 fast
|0 (OCoLC)fst01423877
|
655 |
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7 |
|a Problems and exercises.
|2 fast
|0 (OCoLC)fst01423783
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700 |
1 |
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|a Busse, Christopher.
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776 |
0 |
8 |
|i Print version:
|a Pike, Robert W.
|t 101 games for trainers.
|d Amherst, MA : HRD Press, ©2004
|z 0943210380
|w (OCoLC)61483517
|
856 |
4 |
0 |
|u https://learning.oreilly.com/library/view/~/9780943210384/?ar
|z Texto completo (Requiere registro previo con correo institucional)
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938 |
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|a Internet Archive
|b INAR
|n 101gamesfortrain0000pike
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938 |
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|a ebrary
|b EBRY
|n ebr10379745
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994 |
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|a 92
|b IZTAP
|