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|2 22
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|a UAMI
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|a Mullen, Tony,
|d 1971-
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245 |
1 |
0 |
|a Bounce, tumble, and splash! :
|b simulating the physical world with Blender 3D /
|c Tony Mullen.
|
260 |
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|a Indianapolis, IN :
|b Wiley Pub.,
|c ©2008.
|
300 |
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|a 1 online resource (xx, 379 pages) :
|b illustrations (chiefly color)
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336 |
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|a text
|b txt
|2 rdacontent
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|a computer
|b c
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|a data file
|2 rda
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490 |
1 |
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|a Sybex serious skills
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504 |
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|a Includes bibliographical references and index.
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505 |
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|a Re-creating the world : an overview -- The nitty-gritty on particles -- Getting flexible with soft bodies and cloth -- Hair essentials : the long and short of strand particles -- Making a splash with fluids -- Bullet physics and the blender game engine -- Imitation of life : simulating trees and plants.
|
520 |
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|a "Learn all about Blender, the premier open-source 3D software, in Bounce, Tumble, and Splash!: Simulating the Physical World with Blender 3D. You will find step-by-step instructions for using Blender's complex features and full-color visual examples with detailed descriptions of the processes. If you're an advanced Blender user, you will appreciate the sophisticated coverage of Blender's fluid simulation system, a review Blender's latest features, and a guide to the Bullet physics engine, which handles a variety of physics simulations such as rigid body dynamics and rag doll physics"--Resource description page.
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588 |
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|a Print version record.
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546 |
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|a English.
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590 |
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|a O'Reilly
|b O'Reilly Online Learning: Academic/Public Library Edition
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|a Blender (Computer file)
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|a Computer simulation.
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|a Computer animation.
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650 |
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|a Three-dimensional display systems.
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650 |
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|a Digital computer simulation.
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650 |
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6 |
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650 |
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|a Simulation par ordinateur.
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650 |
|
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|a Animation par ordinateur.
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|x Digital Media
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776 |
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|i Print version:
|a Mullen, Tony, 1971-
|t Bounce, tumble, and splash!.
|d Indianapolis, IN : Wiley Pub., ©2008
|w (DLC) 2008014650
|
830 |
|
0 |
|a Serious skills.
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856 |
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