Write your way into animation and games : create a writing career in animation and games /
While writing for straight, linear media like films or novels requires certain skills, writing for interactive media such as games or digital stories requires a WHOLE NEW set of skills. Writers need to contend with overlapping stories, different conclusions based on different actions taken by the cu...
Clasificación: | Libro Electrónico |
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Autor principal: | |
Formato: | Electrónico eBook |
Idioma: | Inglés |
Publicado: |
Burlington, MA :
Focal Press/Elsevier,
©2010.
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Temas: | |
Acceso en línea: | Texto completo (Requiere registro previo con correo institucional) |
Tabla de Contenidos:
- Introduction: Introduction to Animation Writing
- Marx Writingfor Animation, Comics and Games: Animation terminology
- Marx Writingfor Animation, Comics and Games: The Basics
- Wright: Animation Writing and Development: Basic Animation Writing Structure
- Wright: Animation Writing and Development: Developing Characters
- Wright: Animation Writing and Development: Comedy and Gag Writing
- Wright: Animation Writing and Development: The Animation Feature
- Wright: Animation Writing and Development: The Pitch
- Marx: Writingfor Animation, Comics and Games: Breaking and Entering
- Wright: Animation Writing and Development: Agents, Networking and Finding Work
- Marx Introduction: Introduction to Game Writing
- Marx: Writingfor Animation, Comics and Games: Writing vs. Design
- Miller: Digital Storytelling: Interactivity and its Effects
- Miller: Digital Storytelling: Old Tools/New Tools
- Garrand: Writing for Multimedia and the Web: Interactivity and the Writer
- Miller Digital Storytelling: Creating a Work of Digital Storytelling
- Marx: Writingfor Animation, Comics and Games: the Script Format
- Garrand: Writing for Multimedia and the Web: Script and Proposal Formatting
- GarrandWriting for Multimedia and the Web: Interactive Multimedia Narrative & Linear Narrative
- Garrand: Writing for Multimedia and the Web: The Elements of Interactive Multimedia Narrative
- Iuppa & Borst: Story and Simulations for Serious Games: Designing Simulation Stories from Tacit Knowledge
- Iuppa & Borst: Story and Simulations for Serious Games: Simulation Stories and Free Play
- Iuppa & Borst: Story and Simulations for Serious Games: Experience Management
- Iuppa & Borst: Story and Simulations for Serious Games: Backstory and Free Play
- Iuppa & Borst: Story and Simulations for Serious Games: Stories in State-of-the-Art Serious Games
- Miller: Digital Storytelling: Working as a Digital Storyteller
- Miller: Digital Storytelling: Creating Your Own Showcase
- Marx: Writingfor Animation, Comics and Games: Breaking & Entering.