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Write your way into animation and games : create a writing career in animation and games /

While writing for straight, linear media like films or novels requires certain skills, writing for interactive media such as games or digital stories requires a WHOLE NEW set of skills. Writers need to contend with overlapping stories, different conclusions based on different actions taken by the cu...

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Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor principal: Marx, Christy
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Burlington, MA : Focal Press/Elsevier, ©2010.
Temas:
Acceso en línea:Texto completo (Requiere registro previo con correo institucional)
Tabla de Contenidos:
  • Introduction: Introduction to Animation Writing
  • Marx Writingfor Animation, Comics and Games: Animation terminology
  • Marx Writingfor Animation, Comics and Games: The Basics
  • Wright: Animation Writing and Development: Basic Animation Writing Structure
  • Wright: Animation Writing and Development: Developing Characters
  • Wright: Animation Writing and Development: Comedy and Gag Writing
  • Wright: Animation Writing and Development: The Animation Feature
  • Wright: Animation Writing and Development: The Pitch
  • Marx: Writingfor Animation, Comics and Games: Breaking and Entering
  • Wright: Animation Writing and Development: Agents, Networking and Finding Work
  • Marx Introduction: Introduction to Game Writing
  • Marx: Writingfor Animation, Comics and Games: Writing vs. Design
  • Miller: Digital Storytelling: Interactivity and its Effects
  • Miller: Digital Storytelling: Old Tools/New Tools
  • Garrand: Writing for Multimedia and the Web: Interactivity and the Writer
  • Miller Digital Storytelling: Creating a Work of Digital Storytelling
  • Marx: Writingfor Animation, Comics and Games: the Script Format
  • Garrand: Writing for Multimedia and the Web: Script and Proposal Formatting
  • GarrandWriting for Multimedia and the Web: Interactive Multimedia Narrative & Linear Narrative
  • Garrand: Writing for Multimedia and the Web: The Elements of Interactive Multimedia Narrative
  • Iuppa & Borst: Story and Simulations for Serious Games: Designing Simulation Stories from Tacit Knowledge
  • Iuppa & Borst: Story and Simulations for Serious Games: Simulation Stories and Free Play
  • Iuppa & Borst: Story and Simulations for Serious Games: Experience Management
  • Iuppa & Borst: Story and Simulations for Serious Games: Backstory and Free Play
  • Iuppa & Borst: Story and Simulations for Serious Games: Stories in State-of-the-Art Serious Games
  • Miller: Digital Storytelling: Working as a Digital Storyteller
  • Miller: Digital Storytelling: Creating Your Own Showcase
  • Marx: Writingfor Animation, Comics and Games: Breaking & Entering.