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Hybrid animation : integrating 2D and 3D assets /

Artist imaginations continue to grow and stretch the boundaries of traditional animation. Successful animators adept and highly skilled in traditional animation mediums are branching out beyond traditional animation workflows and will often use multiple forms of animation in a single project. With t...

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Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor principal: O'Hailey, Tina
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Burlington, MA : Focal Press, ©2010.
Temas:
Acceso en línea:Texto completo (Requiere registro previo con correo institucional)
Tabla de Contenidos:
  • Chapter 1: 2D/3D Animation: The Main Problem
  • Chapter 2: Iterations for Pipeline and Moments
  • Chapter 3: 2D and 3D Character Interacting
  • Chapter 4: 2D Characters with 3D Parts
  • Chapter 5: 3D Characters with 2D Parts
  • Chapter 6: EFX
  • Chapter 7: Crowds
  • Chapter 8: Camera: Deep, Flat and Limited Space
  • Chapter 9: Putting it All Together: A Short Film Example
  • Chapter 10: Companion Website.