Chris Crawford on interactive storytelling /
"Unlike video games, interactive storytelling emphasizes human interaction, rather than mechanical conflict. "Chris Crawford, a pioneer in computer games, here offers his wisdom to developers entering this field of game design."
Clasificación: | Libro Electrónico |
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Autor principal: | |
Formato: | Electrónico eBook |
Idioma: | Inglés |
Publicado: |
Berkeley, Calif. :
New Riders Games,
©2005.
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Temas: | |
Acceso en línea: | Texto completo (Requiere registro previo con correo institucional) |
Tabla de Contenidos:
- Story
- Interactivity
- Interactive storytelling
- Two cultures, no hits, no runs
- Abstraction
- Verb thinking
- Simple strategies that don't work
- Environmental strategies
- Data-driven strategies
- Language-based strategies
- Personality models
- Drama managers
- Verbs and events
- History books and gossip
- Anticipation
- Roles and sequencing
- Development environments
- The erasmatron
- Research
- Distant relatives
- Prognostications.