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Chris Crawford on interactive storytelling /

"Unlike video games, interactive storytelling emphasizes human interaction, rather than mechanical conflict. "Chris Crawford, a pioneer in computer games, here offers his wisdom to developers entering this field of game design."

Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor principal: Crawford, Chris, 1950-
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Berkeley, Calif. : New Riders Games, ©2005.
Temas:
Acceso en línea:Texto completo (Requiere registro previo con correo institucional)
Tabla de Contenidos:
  • Story
  • Interactivity
  • Interactive storytelling
  • Two cultures, no hits, no runs
  • Abstraction
  • Verb thinking
  • Simple strategies that don't work
  • Environmental strategies
  • Data-driven strategies
  • Language-based strategies
  • Personality models
  • Drama managers
  • Verbs and events
  • History books and gossip
  • Anticipation
  • Roles and sequencing
  • Development environments
  • The erasmatron
  • Research
  • Distant relatives
  • Prognostications.