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|a UAMI
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100 |
1 |
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|a Crawford, Chris,
|d 1950-
|
245 |
1 |
0 |
|a Chris Crawford on interactive storytelling /
|c Chris Crawford.
|
246 |
3 |
0 |
|a Interactive storytelling
|
260 |
|
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|a Berkeley, Calif. :
|b New Riders Games,
|c ©2005.
|
300 |
|
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|a 1 online resource (xviii, 366 pages) :
|b illustrations
|
336 |
|
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|a text
|b txt
|2 rdacontent
|
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|
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|a computer
|b c
|2 rdamedia
|
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|a online resource
|b cr
|2 rdacarrier
|
504 |
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|a Includes bibliographical references and index.
|
505 |
0 |
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|a Story -- Interactivity -- Interactive storytelling -- Two cultures, no hits, no runs -- Abstraction -- Verb thinking -- Simple strategies that don't work -- Environmental strategies -- Data-driven strategies -- Language-based strategies -- Personality models -- Drama managers -- Verbs and events -- History books and gossip -- Anticipation -- Roles and sequencing -- Development environments -- The erasmatron -- Research -- Distant relatives -- Prognostications.
|
506 |
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|3 Use copy
|f Restrictions unspecified
|2 star
|5 MiAaHDL
|
533 |
|
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|a Electronic reproduction.
|b [Place of publication not identified] :
|c HathiTrust Digital Library,
|d 2010.
|5 MiAaHDL
|
538 |
|
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|a Master and use copy. Digital master created according to Benchmark for Faithful Digital Reproductions of Monographs and Serials, Version 1. Digital Library Federation, December 2002.
|u http://purl.oclc.org/DLF/benchrepro0212
|5 MiAaHDL
|
583 |
1 |
|
|a digitized
|c 2010
|h HathiTrust Digital Library
|l committed to preserve
|2 pda
|5 MiAaHDL
|
588 |
0 |
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|a Print version record.
|
520 |
1 |
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|a "Unlike video games, interactive storytelling emphasizes human interaction, rather than mechanical conflict. "Chris Crawford, a pioneer in computer games, here offers his wisdom to developers entering this field of game design."
|
590 |
|
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|a O'Reilly
|b O'Reilly Online Learning: Academic/Public Library Edition
|
650 |
|
0 |
|a Video games
|x Design.
|
650 |
|
0 |
|a Fiction
|x Authorship.
|
650 |
|
0 |
|a Storytelling.
|
650 |
|
6 |
|a Jeux d'ordinateur
|x Conception.
|
650 |
|
6 |
|a Roman
|x Art d'écrire.
|
650 |
|
6 |
|a Art de conter.
|
650 |
|
7 |
|a Computer games
|x Design.
|2 fast
|0 (OCoLC)fst00872112
|
650 |
|
7 |
|a Fiction
|x Authorship.
|2 fast
|0 (OCoLC)fst00923713
|
650 |
|
7 |
|a Storytelling.
|2 fast
|0 (OCoLC)fst01134169
|
650 |
|
7 |
|a Computerspiel
|2 gnd
|
650 |
|
7 |
|a Interaktion
|2 gnd
|
650 |
|
7 |
|a Narrativität
|2 gnd
|
650 |
1 |
7 |
|a Computerspelen.
|2 gtt
|
650 |
1 |
7 |
|a Computerkunst.
|2 gtt
|
650 |
1 |
7 |
|a Vertelkunst.
|2 gtt
|
650 |
1 |
7 |
|a Interactieve computersystemen.
|2 gtt
|
776 |
0 |
8 |
|i Print version:
|a Crawford, Chris, 1950-
|t Chris Crawford on interactive storytelling.
|d Berkeley, Calif. : New Riders Games, ©2005
|w (DLC) 2005298861
|w (OCoLC)56641668
|
856 |
4 |
0 |
|u https://learning.oreilly.com/library/view/~/0321278909/?ar
|z Texto completo (Requiere registro previo con correo institucional)
|
938 |
|
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|a Askews and Holts Library Services
|b ASKH
|n AH37803437
|
938 |
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|a ProQuest MyiLibrary Digital eBook Collection
|b IDEB
|n cis23979000
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|a Internet Archive
|b INAR
|n chriscrawfordoni0000craw
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