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IPhone game development /

"If you've always wanted to develop a cool iPhone game application and sell it for big bucks, this book is for you. iPhone Game Development covers all technical and commercial bases, from how to sign up for the Apple Development Program, master the development tools in the iPhone SDK, publ...

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Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor principal: Craft, Chris
Otros Autores: McElveen, Jamey
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Indianapolis, Ind. : Wiley Pub., ©2010.
Colección:Developer reference.
Temas:
Acceso en línea:Texto completo (Requiere registro previo con correo institucional)

MARC

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245 1 0 |a IPhone game development /  |c Chris Craft and Jamey McElveen. 
260 |a Indianapolis, Ind. :  |b Wiley Pub.,  |c ©2010. 
300 |a 1 online resource (xix, 490 pages) :  |b illustrations. 
336 |a text  |b txt  |2 rdacontent 
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490 1 |a Developer reference 
505 0 |a Part I: Beginning iPhone Programming -- pt. II: Creating Simple iPhone Applications -- pt. III: Shall We Play a Game? -- pt. IV: Advanced Technical and Business Programming Concepts -- pt. V: Appendixes. 
520 |a "If you've always wanted to develop a cool iPhone game application and sell it for big bucks, this book is for you. iPhone Game Development covers all technical and commercial bases, from how to sign up for the Apple Development Program, master the development tools in the iPhone SDK, publish your game to the App Store, and convince people to buy it. You'll find full coverage of Cocoa Touch and other great features of the iPhone SDK, plus pages of real-world examples with step-by-step explanations. The book also includes loads of royalty-free code you can use for commercial development"--Resource description page. 
588 0 |a Print version record. 
504 |a Includes bibliographical references and index. 
590 |a O'Reilly  |b O'Reilly Online Learning: Academic/Public Library Edition 
650 0 |a iPhone (Smartphone)  |x Programming. 
650 0 |a Mobile games  |x Programming. 
650 6 |a iPhone (Téléphone intelligent)  |x Programmation. 
650 6 |a Jeux sur mobile  |x Programmation. 
650 7 |a iPhone (Smartphone)  |x Programming.  |2 blmlsh 
650 7 |a Mobile games  |x Programming.  |2 blmlsh 
700 1 |a McElveen, Jamey. 
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830 0 |a Developer reference. 
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