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Programming the mobile web /

Today's market for mobile apps goes beyond the iPhone to include BlackBerry, Nokia, Windows Phone, and smartphones powered by Android, webOS, and other platforms. If you're an experienced web developer, this book shows you how to build a standard app core that you can extend to work with s...

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Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor principal: Firtman, Maximiliano R.
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Farnham : O'Reilly, 2010.
Temas:
Acceso en línea:Texto completo (Requiere registro previo con correo institucional)

MARC

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520 8 |a Today's market for mobile apps goes beyond the iPhone to include BlackBerry, Nokia, Windows Phone, and smartphones powered by Android, webOS, and other platforms. If you're an experienced web developer, this book shows you how to build a standard app core that you can extend to work with specific devices. You'll learn the particulars and pitfalls of building mobile apps with HTML, CSS, and other standard web tools. You'll also explore platform variations, finicky mobile browsers, Ajax design patterns for mobile, and much more. Before you know it, you'll be able to create mashups using Web 2.0 APIs in apps for the App Store, App World, OVI Store, Android Market, and other online retailers. Learn how to use your existing web skills to move into mobile development Discover key differences in mobile app design and navigation, including touch devices Use HTML, CSS, JavaScript, and Ajax to create effective user interfaces in the mobile environment Learn about technologies such as HTML5, XHTML MP, and WebKit extensions Understand variations of platforms such as Symbian, BlackBerry, webOS, Bada, Android, and iOS for iPhone and iPad Bypass the browser to create offline apps and widgets using web technologies. 
505 0 |a Table of Contents; Preface; Who This Book Is For; Who This Book Is Not For; What You'll Learn; Other Options; If You Like (or Don't Like) This Book; Conventions Used in This Book; Using Code Examples; How to Contact Us; Safari® Books Online; Acknowledgments; Chapter 1. The Mobile Jungle; Myths of the Mobile Web; It's Not the Mobile Web; It's Just the Web!; You Don't Need to Do Anything Special About Your Desktop Website; One Website Should Work for All Devices (Desktop, Mobile, TV, etc.); Mobile Web Is Really Easy; Just Create a WML File 
505 8 |a Just Create an HTML File with a Width of 240 Pixels, and You Have a Mobile WebsiteNative Mobile Applications Will Kill the Mobile Web; People Are Not Using Their Mobile Browsers; The Mobile Ecosystem; What Is a Mobile Device?; Portable; Personal; Companion; Easy usage; Connected device; Mobile Device Categories; Mobile phones; Low-end mobile devices; Mid-end mobile devices; High-end mobile devices; Smartphones; Non-phone devices; Small Personal Object Technology (SPOTs); Tablets, netbooks, and notebooks; Mobile Knowledge; Display; Resolution; Physical dimensions; Aspect ratio; Input methods 
505 8 |a Other featuresBrands, Models, and Platforms; Apple; Nokia; Series 40; S60; Maemo/MeeGo; BlackBerry; Samsung; Sony Ericsson; Motorola; LG Mobile; HTC; Android; Windows Mobile; Palm; Symbian Foundation; Other Platforms; Technical Information; Market Statistics; Chapter 2. Mobile Browsing; The Mobile Browsing Experience; Browsing Types; Zoom Experience; Reflow Engines; Direct Versus Proxied Browsers; Multipage Experience; The WebKit Engine; Preinstalled Browsers; NetFront; Myriad; Internet Explorer; Safari on iOS; Nokia Series 40 browser; Sony Ericsson browsers; Obigo browser 
505 8 |a Motorola Mobile Internet Browser (MIB)Symbian browser; Android browser; webOS browser; BlackBerry browser; Samsung WebKit browser; MicroB (Maemo browser); User-Installable Browsers; Opera Mobile; Opera Mini; Firefox for mobile; UC Browser; SkyFire; Bolt; Chromium; Browser Overview; Mobile Web Eras; WAP 1; WAP 2.0; The dotMobi era; On-Device Portals and rich clients; Mobile Web 2.0; Chapter 3. Architecture and Design; Website Architecture; Navigation; Context; Progressive Enhancement; Different Version Approach; Design and Usability; Touch Design Patterns; Official UI Guidelines 
505 8 |a Chapter 4. Setting Up Your EnvironmentSetting Up a Development Environment; Working with Code; Emulators and Simulators; Android emulator; Nokia emulators; iPhone simulator; Palm emulator; BlackBerry simulators; Windows Mobile emulators; Windows Phone emulator; i-mode HTML simulator; Opera Mobile emulator; Openwave simulator; Adobe Device Central; Comparison; Online simulators; Opera Mini Simulator; ready.mobi; Production Environment; Web Hosting; Domain; Error Management; Statistics; Chapter 5. Markups and Standards; First, the Old Ones; WML; WML was not alone; Serving WML; Current Standards 
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