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Creating emotion in games : the craft and art of emotioneering /

An introduction to emotioneering explains how to create an emotional immersion and involvement in computer games, presenting 150 hands-on techniques--that include dialog and plot deepening, game repeatability, game and player transitioning, relationship building, and more--and features a section of...

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Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor principal: Freeman, David, 1941-
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Indianapolis, Ind. : New Riders, ©2004.
Temas:
Acceso en línea:Texto completo (Requiere registro previo con correo institucional)

MARC

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100 1 |a Freeman, David,  |d 1941- 
245 1 0 |a Creating emotion in games :  |b the craft and art of emotioneering /  |c by David Freeman. 
246 3 0 |a Craft and art of emotioneering 
260 |a Indianapolis, Ind. :  |b New Riders,  |c ©2004. 
300 |a 1 online resource (xxxiii, 539 pages) :  |b illustrations (some color) 
336 |a text  |b txt  |2 rdacontent 
337 |a computer  |b c  |2 rdamedia 
338 |a online resource  |b cr  |2 rdacarrier 
504 |a Includes art gallery, glossary. 
505 0 |a Introduction -- The 32 categories of emotioneering techniques -- An emotioneering gallery -- Magic -- Addenda. 
506 |3 Use copy  |f Restrictions unspecified  |2 star  |5 MiAaHDL 
520 |a An introduction to emotioneering explains how to create an emotional immersion and involvement in computer games, presenting 150 hands-on techniques--that include dialog and plot deepening, game repeatability, game and player transitioning, relationship building, and more--and features a section of case studies from well-known games. 
533 |a Electronic reproduction.  |b [Place of publication not identified] :  |c HathiTrust Digital Library,  |d 2010.  |5 MiAaHDL 
538 |a Master and use copy. Digital master created according to Benchmark for Faithful Digital Reproductions of Monographs and Serials, Version 1. Digital Library Federation, December 2002.  |u http://purl.oclc.org/DLF/benchrepro0212  |5 MiAaHDL 
546 |a English. 
583 1 |a digitized  |c 2010  |h HathiTrust Digital Library  |l committed to preserve  |2 pda  |5 MiAaHDL 
588 0 |a Print version record. 
590 |a O'Reilly  |b O'Reilly Online Learning: Academic/Public Library Edition 
650 0 |a Video games  |x Design. 
650 0 |a Video games  |x Programming. 
650 0 |a Computer graphics. 
650 6 |a Jeux vidéo  |x Conception. 
650 6 |a Jeux vidéo  |x Programmation. 
650 6 |a Infographie. 
650 7 |a computer graphics.  |2 aat 
650 7 |a Computer games  |x Design  |2 fast 
650 7 |a Video games  |x Programming  |2 fast 
650 7 |a Computer graphics  |2 fast 
650 1 7 |a Computerspelen.  |2 gtt 
650 1 7 |a Emoties.  |2 gtt 
650 1 7 |a Ontwerpen.  |2 gtt 
776 0 8 |i Print version:  |a Freeman, David, 1941-  |t Creating emotion in games.  |d Indianapolis, Ind. : New Riders, ©2004  |w (DLC) 2002111250  |w (OCoLC)53233718 
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