|
|
|
|
LEADER |
00000cam a2200000 i 4500 |
001 |
OR_ocn608130507 |
003 |
OCoLC |
005 |
20231017213018.0 |
006 |
m o d |
007 |
cr un||||a|a|| |
008 |
100420s2004 inua o 000 0 eng d |
040 |
|
|
|a OCLCE
|b eng
|e pn
|c OCLCE
|d OCLCQ
|d SINTU
|d CEF
|d AZU
|d NHM
|d OCLCQ
|d OCLCF
|d OCLCO
|d OCLCA
|d OCLCQ
|d UAB
|d LDP
|d HS0
|d OCLCQ
|d OCLCO
|d TXI
|d OCLCO
|d OCLCQ
|d OCLCA
|d OCL
|d OCLCA
|d OCLCO
|d OCLCA
|
019 |
|
|
|a 53909805
|a 607073670
|a 729550820
|a 748093878
|a 759516363
|a 809691656
|a 1056321087
|a 1060977567
|a 1073059026
|a 1083175471
|a 1104419517
|a 1156931735
|a 1179128647
|a 1180310941
|
020 |
|
|
|z 0735713324
|
020 |
|
|
|z 9780735713321
|
020 |
|
|
|z 1592730078
|q (pbk.)
|
020 |
|
|
|z 9781592730070
|q (pbk.)
|
029 |
1 |
|
|a HEBIS
|b 291460623
|
029 |
1 |
|
|a NZ1
|b 12008809
|
035 |
|
|
|a (OCoLC)608130507
|z (OCoLC)53909805
|z (OCoLC)607073670
|z (OCoLC)729550820
|z (OCoLC)748093878
|z (OCoLC)759516363
|z (OCoLC)809691656
|z (OCoLC)1056321087
|z (OCoLC)1060977567
|z (OCoLC)1073059026
|z (OCoLC)1083175471
|z (OCoLC)1104419517
|z (OCoLC)1156931735
|z (OCoLC)1179128647
|z (OCoLC)1180310941
|
042 |
|
|
|a dlr
|
050 |
|
4 |
|a QA76.76.C672
|b F72 2004
|
082 |
0 |
4 |
|a 794.8/1526
|2 22
|
084 |
|
|
|a 76.31
|2 bcl
|
049 |
|
|
|a UAMI
|
100 |
1 |
|
|a Freeman, David,
|d 1941-
|
245 |
1 |
0 |
|a Creating emotion in games :
|b the craft and art of emotioneering /
|c by David Freeman.
|
246 |
3 |
0 |
|a Craft and art of emotioneering
|
260 |
|
|
|a Indianapolis, Ind. :
|b New Riders,
|c ©2004.
|
300 |
|
|
|a 1 online resource (xxxiii, 539 pages) :
|b illustrations (some color)
|
336 |
|
|
|a text
|b txt
|2 rdacontent
|
337 |
|
|
|a computer
|b c
|2 rdamedia
|
338 |
|
|
|a online resource
|b cr
|2 rdacarrier
|
504 |
|
|
|a Includes art gallery, glossary.
|
505 |
0 |
|
|a Introduction -- The 32 categories of emotioneering techniques -- An emotioneering gallery -- Magic -- Addenda.
|
506 |
|
|
|3 Use copy
|f Restrictions unspecified
|2 star
|5 MiAaHDL
|
520 |
|
|
|a An introduction to emotioneering explains how to create an emotional immersion and involvement in computer games, presenting 150 hands-on techniques--that include dialog and plot deepening, game repeatability, game and player transitioning, relationship building, and more--and features a section of case studies from well-known games.
|
533 |
|
|
|a Electronic reproduction.
|b [Place of publication not identified] :
|c HathiTrust Digital Library,
|d 2010.
|5 MiAaHDL
|
538 |
|
|
|a Master and use copy. Digital master created according to Benchmark for Faithful Digital Reproductions of Monographs and Serials, Version 1. Digital Library Federation, December 2002.
|u http://purl.oclc.org/DLF/benchrepro0212
|5 MiAaHDL
|
546 |
|
|
|a English.
|
583 |
1 |
|
|a digitized
|c 2010
|h HathiTrust Digital Library
|l committed to preserve
|2 pda
|5 MiAaHDL
|
588 |
0 |
|
|a Print version record.
|
590 |
|
|
|a O'Reilly
|b O'Reilly Online Learning: Academic/Public Library Edition
|
650 |
|
0 |
|a Video games
|x Design.
|
650 |
|
0 |
|a Video games
|x Programming.
|
650 |
|
0 |
|a Computer graphics.
|
650 |
|
6 |
|a Jeux vidéo
|x Conception.
|
650 |
|
6 |
|a Jeux vidéo
|x Programmation.
|
650 |
|
6 |
|a Infographie.
|
650 |
|
7 |
|a computer graphics.
|2 aat
|
650 |
|
7 |
|a Computer games
|x Design
|2 fast
|
650 |
|
7 |
|a Video games
|x Programming
|2 fast
|
650 |
|
7 |
|a Computer graphics
|2 fast
|
650 |
1 |
7 |
|a Computerspelen.
|2 gtt
|
650 |
1 |
7 |
|a Emoties.
|2 gtt
|
650 |
1 |
7 |
|a Ontwerpen.
|2 gtt
|
776 |
0 |
8 |
|i Print version:
|a Freeman, David, 1941-
|t Creating emotion in games.
|d Indianapolis, Ind. : New Riders, ©2004
|w (DLC) 2002111250
|w (OCoLC)53233718
|
856 |
4 |
0 |
|u https://learning.oreilly.com/library/view/~/1592730078/?ar
|z Texto completo (Requiere registro previo con correo institucional)
|
994 |
|
|
|a 92
|b IZTAP
|