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00000cam a2200000Ia 4500 |
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OR_ocn601963164 |
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OCoLC |
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20231017213018.0 |
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m o d |
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cr unu|||||||| |
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100406s2010 njua ob 000 0 eng d |
040 |
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|a UMI
|b eng
|e pn
|c UMI
|d OCLCQ
|d OCLCF
|d OCLCO
|d OCLCQ
|d N$T
|d UAB
|d C6I
|d OCLCO
|d OCLCQ
|d OCLCA
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020 |
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|a 9780137038190
|q (electronic bk.)
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020 |
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|a 0137038194
|q (electronic bk.)
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|z 9780137038206
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|z 0137038208
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|z 9780137038145
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035 |
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|a (OCoLC)601963164
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037 |
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|a CL0500000061
|b Safari Books Online
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050 |
|
4 |
|a HF5549.5.T7
|b E34 2010
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072 |
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|a BUS
|x 082000
|2 bisacsh
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|a BUS
|x 041000
|2 bisacsh
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|a BUS
|x 042000
|2 bisacsh
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|a BUS
|x 085000
|2 bisacsh
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082 |
0 |
4 |
|a 658.049
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049 |
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|a UAMI
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100 |
1 |
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|a Edery, David,
|d 1976-
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245 |
1 |
0 |
|a Training today's people :
|b better employees through gaming /
|c David Edery and Ethan Mollick.
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246 |
3 |
0 |
|a Better employees through gaming
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260 |
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|a Upper Saddle River, N.J. :
|b Pearson Education Pub. as FTPress Delivers,
|c ©2010.
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300 |
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|a 1 online resource ([9] pages) :
|b illustrations
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336 |
|
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|a text
|b txt
|2 rdacontent
|
337 |
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|a computer
|b c
|2 rdamedia
|
338 |
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|a online resource
|b cr
|2 rdacarrier
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504 |
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|a Includes bibliographical references.
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520 |
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|a "This Element is an excerpt from Changing the game: how video games are transforming the future of business (ISBN: 9780132357814) by David Edery and Ethan Mollick. Learn how powerful and cost-effective new video game technologies can supercharge business training, reaching a new generation of learners more effectively than any other approach. Games can improve employees' abilities to work in teams, use systems thinking, and learn from virtual experience when real experience is too costly or difficult"--Resource description page.
|
590 |
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|a O'Reilly
|b O'Reilly Online Learning: Academic/Public Library Edition
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650 |
|
0 |
|a Employees
|x Training of.
|
650 |
|
0 |
|a Video games industry.
|
650 |
|
0 |
|a Teams in the workplace
|x Training of.
|
650 |
|
2 |
|a Inservice Training
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650 |
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6 |
|a Personnel
|x Formation.
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650 |
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6 |
|a Jeux vidéo
|x Industrie.
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650 |
|
7 |
|a BUSINESS & ECONOMICS / Industrial Management
|2 bisacsh
|
650 |
|
7 |
|a BUSINESS & ECONOMICS / Management
|2 bisacsh
|
650 |
|
7 |
|a BUSINESS & ECONOMICS / Management Science
|2 bisacsh
|
650 |
|
7 |
|a BUSINESS & ECONOMICS / Organizational Behavior
|2 bisacsh
|
650 |
|
7 |
|a Employees
|x Training of.
|2 fast
|0 (OCoLC)fst00909221
|
650 |
|
7 |
|a Teams in the workplace
|x Training of.
|2 fast
|0 (OCoLC)fst01144696
|
650 |
|
7 |
|a Video games industry.
|2 fast
|0 (OCoLC)fst01740868
|
700 |
1 |
|
|a Mollick, Ethan,
|d 1975-
|
700 |
1 |
|
|a Edery, David,
|d 1976-
|t Changing the game : how video games are transforming the future of business.
|
700 |
1 |
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|a Mollick, Ethan,
|d 1975-
|t Changing the game : how video games are transforming the future of business.
|
856 |
4 |
0 |
|u https://learning.oreilly.com/library/view/~/9780137038206/?ar
|z Texto completo (Requiere registro previo con correo institucional)
|
938 |
|
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|a EBSCOhost
|b EBSC
|n 1598877
|
994 |
|
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|a 92
|b IZTAP
|