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Training today's people : better employees through gaming /

"This Element is an excerpt from Changing the game: how video games are transforming the future of business (ISBN: 9780132357814) by David Edery and Ethan Mollick. Learn how powerful and cost-effective new video game technologies can supercharge business training, reaching a new generation of l...

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Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor principal: Edery, David, 1976-
Otros Autores: Mollick, Ethan, 1975-
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Upper Saddle River, N.J. : Pearson Education Pub. as FTPress Delivers, ©2010.
Temas:
Acceso en línea:Texto completo (Requiere registro previo con correo institucional)

MARC

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020 |a 9780137038190  |q (electronic bk.) 
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072 7 |a BUS  |x 082000  |2 bisacsh 
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072 7 |a BUS  |x 042000  |2 bisacsh 
072 7 |a BUS  |x 085000  |2 bisacsh 
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049 |a UAMI 
100 1 |a Edery, David,  |d 1976- 
245 1 0 |a Training today's people :  |b better employees through gaming /  |c David Edery and Ethan Mollick. 
246 3 0 |a Better employees through gaming 
260 |a Upper Saddle River, N.J. :  |b Pearson Education Pub. as FTPress Delivers,  |c ©2010. 
300 |a 1 online resource ([9] pages) :  |b illustrations 
336 |a text  |b txt  |2 rdacontent 
337 |a computer  |b c  |2 rdamedia 
338 |a online resource  |b cr  |2 rdacarrier 
504 |a Includes bibliographical references. 
520 |a "This Element is an excerpt from Changing the game: how video games are transforming the future of business (ISBN: 9780132357814) by David Edery and Ethan Mollick. Learn how powerful and cost-effective new video game technologies can supercharge business training, reaching a new generation of learners more effectively than any other approach. Games can improve employees' abilities to work in teams, use systems thinking, and learn from virtual experience when real experience is too costly or difficult"--Resource description page. 
590 |a O'Reilly  |b O'Reilly Online Learning: Academic/Public Library Edition 
650 0 |a Employees  |x Training of. 
650 0 |a Video games industry. 
650 0 |a Teams in the workplace  |x Training of. 
650 2 |a Inservice Training 
650 6 |a Personnel  |x Formation. 
650 6 |a Jeux vidéo  |x Industrie. 
650 7 |a BUSINESS & ECONOMICS / Industrial Management  |2 bisacsh 
650 7 |a BUSINESS & ECONOMICS / Management  |2 bisacsh 
650 7 |a BUSINESS & ECONOMICS / Management Science  |2 bisacsh 
650 7 |a BUSINESS & ECONOMICS / Organizational Behavior  |2 bisacsh 
650 7 |a Employees  |x Training of.  |2 fast  |0 (OCoLC)fst00909221 
650 7 |a Teams in the workplace  |x Training of.  |2 fast  |0 (OCoLC)fst01144696 
650 7 |a Video games industry.  |2 fast  |0 (OCoLC)fst01740868 
700 1 |a Mollick, Ethan,  |d 1975- 
700 1 |a Edery, David,  |d 1976-  |t Changing the game : how video games are transforming the future of business. 
700 1 |a Mollick, Ethan,  |d 1975-  |t Changing the game : how video games are transforming the future of business. 
856 4 0 |u https://learning.oreilly.com/library/view/~/9780137038206/?ar  |z Texto completo (Requiere registro previo con correo institucional) 
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