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20231017213018.0 |
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100406s2010 nju ob 000 0 eng d |
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|a 1005200113
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|a 9780132143288
|q (electronic bk.)
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|a 0132143283
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|a 9780132143271
|q (electronic bk.)
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|a 0132143275
|q (electronic bk.)
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|z 9780137060900
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|a (OCoLC)601901620
|z (OCoLC)1005200113
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|a CL0500000061
|b Safari Books Online
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|a HF5415.5
|b .E34 2010
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|2 23
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049 |
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|a UAMI
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100 |
1 |
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|a Edery, David,
|d 1976-
|
245 |
1 |
0 |
|a Communities of innovation :
|b how video game makers capture millions of dollars of innovation from user communities and you can too! /
|c David Edery and Ethan Mollick.
|
246 |
3 |
0 |
|a How video game makers capture millions of dollars of innovation from user communities and you can too!
|
260 |
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|a Upper Saddle River, N.J. :
|b FTPress Delivers,
|c c2010.
|
300 |
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|a 1 online resource ([8] pages)
|
336 |
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|a text
|b txt
|2 rdacontent
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|a computer
|b c
|2 rdamedia
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|a online resource
|b cr
|2 rdacarrier
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0 |
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|a Online resource; title from PDF title page (EBSCO, viewed January 23, 2018)
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|a Includes bibliographical references.
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520 |
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|a "This Element is an excerpt from Changing the game: how video games are transforming the future of business (ISBN: 9780132357814) by David Edery and Ethan Mollick. Unleash user-driven innovation beyond your wildest imagination, for a fraction of the cost of creating it yourself! Game companies have spent years learning to channel user passion into mutually beneficial work. These lessons are increasingly important to every industry because games aren't the only products that attract communities of user innovators"--Resource description page.
|
505 |
0 |
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|a Cover -- The Motivations of User Innovators -- What Game Companies Know About User Communities -- Endnotes.
|
590 |
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|a O'Reilly
|b O'Reilly Online Learning: Academic/Public Library Edition
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650 |
|
0 |
|a Video games industry
|x Customer services.
|
650 |
|
0 |
|a Customer relations.
|
650 |
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0 |
|a Video games
|x Design.
|
650 |
|
6 |
|a Jeux vidéo
|x Industrie
|x Service à la clientèle.
|
650 |
|
6 |
|a Jeux vidéo
|x Conception.
|
650 |
|
7 |
|a BUSINESS & ECONOMICS / Industrial Management.
|2 bisacsh
|
650 |
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7 |
|a BUSINESS & ECONOMICS / Management.
|2 bisacsh
|
650 |
|
7 |
|a BUSINESS & ECONOMICS / Management Science.
|2 bisacsh
|
650 |
|
7 |
|a BUSINESS & ECONOMICS / Organizational Behavior.
|2 bisacsh
|
650 |
|
7 |
|a Customer relations
|2 fast
|
650 |
|
7 |
|a Video games
|x Design
|2 fast
|
700 |
1 |
|
|a Mollick, Ethan,
|d 1975-
|
700 |
1 |
|
|a Edery, David,
|d 1976-
|t Changing the game : how video games are transforming the future of business.
|
700 |
1 |
|
|a Mollick, Ethan,
|d 1975-
|t Changing the game : how video games are transforming the future of business.
|
856 |
4 |
0 |
|u https://learning.oreilly.com/library/view/~/9780132143271/?ar
|z Texto completo (Requiere registro previo con correo institucional)
|
938 |
|
|
|a YBP Library Services
|b YANK
|n 14845799
|
938 |
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|a EBSCOhost
|b EBSC
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994 |
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