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Communities of innovation : how video game makers capture millions of dollars of innovation from user communities and you can too! /

"This Element is an excerpt from Changing the game: how video games are transforming the future of business (ISBN: 9780132357814) by David Edery and Ethan Mollick. Unleash user-driven innovation beyond your wildest imagination, for a fraction of the cost of creating it yourself! Game companies...

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Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor principal: Edery, David, 1976-
Otros Autores: Mollick, Ethan, 1975-
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Upper Saddle River, N.J. : FTPress Delivers, c2010.
Temas:
Acceso en línea:Texto completo (Requiere registro previo con correo institucional)

MARC

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100 1 |a Edery, David,  |d 1976- 
245 1 0 |a Communities of innovation :  |b how video game makers capture millions of dollars of innovation from user communities and you can too! /  |c David Edery and Ethan Mollick. 
246 3 0 |a How video game makers capture millions of dollars of innovation from user communities and you can too! 
260 |a Upper Saddle River, N.J. :  |b FTPress Delivers,  |c c2010. 
300 |a 1 online resource ([8] pages) 
336 |a text  |b txt  |2 rdacontent 
337 |a computer  |b c  |2 rdamedia 
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588 0 |a Online resource; title from PDF title page (EBSCO, viewed January 23, 2018) 
504 |a Includes bibliographical references. 
520 |a "This Element is an excerpt from Changing the game: how video games are transforming the future of business (ISBN: 9780132357814) by David Edery and Ethan Mollick. Unleash user-driven innovation beyond your wildest imagination, for a fraction of the cost of creating it yourself! Game companies have spent years learning to channel user passion into mutually beneficial work. These lessons are increasingly important to every industry because games aren't the only products that attract communities of user innovators"--Resource description page. 
505 0 |a Cover -- The Motivations of User Innovators -- What Game Companies Know About User Communities -- Endnotes. 
590 |a O'Reilly  |b O'Reilly Online Learning: Academic/Public Library Edition 
650 0 |a Video games industry  |x Customer services. 
650 0 |a Customer relations. 
650 0 |a Video games  |x Design. 
650 6 |a Jeux vidéo  |x Industrie  |x Service à la clientèle. 
650 6 |a Jeux vidéo  |x Conception. 
650 7 |a BUSINESS & ECONOMICS / Industrial Management.  |2 bisacsh 
650 7 |a BUSINESS & ECONOMICS / Management.  |2 bisacsh 
650 7 |a BUSINESS & ECONOMICS / Management Science.  |2 bisacsh 
650 7 |a BUSINESS & ECONOMICS / Organizational Behavior.  |2 bisacsh 
650 7 |a Customer relations  |2 fast 
650 7 |a Video games  |x Design  |2 fast 
700 1 |a Mollick, Ethan,  |d 1975- 
700 1 |a Edery, David,  |d 1976-  |t Changing the game : how video games are transforming the future of business. 
700 1 |a Mollick, Ethan,  |d 1975-  |t Changing the game : how video games are transforming the future of business. 
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