3D game textures : create professional game art using Photoshop /
Finally the eagerly-awaited next edition of Luke Ahearn's cornerstone game art book: 3D Game Textures is on its way. The book will be refreshed per the latest revision of Photoshop and the latest game industry trends and developments. 3D Game Textures allows next-gen game artists to learn to cr...
Clasificación: | Libro Electrónico |
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Autor principal: | |
Formato: | Electrónico eBook |
Idioma: | Inglés |
Publicado: |
Burlington, Mass. :
Focal Press,
©2009.
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Edición: | 2nd ed. |
Temas: | |
Acceso en línea: | Texto completo (Requiere registro previo con correo institucional) |
Tabla de Contenidos:
- The Concept Artists
- Ch. 1. A Basic (Game) Art Education
- Ch. 2. A Brief Orientation to Computer Graphic Technology
- Ch. 3. Shaders and Materials
- Ch. 4. Prepping for Texture Creation
- Ch. 5. The Sci-Fi Setting
- Ch. 6. The Urban Setting
- Ch. 7. The Outdoor Setting
- Ch. 8. Game Effects
- Ch. 9. Normal Maps and Multi-Pass Shaders.