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3D game textures : create professional game art using Photoshop /

Finally the eagerly-awaited next edition of Luke Ahearn's cornerstone game art book: 3D Game Textures is on its way. The book will be refreshed per the latest revision of Photoshop and the latest game industry trends and developments. 3D Game Textures allows next-gen game artists to learn to cr...

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Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor principal: Ahearn, Luke
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Burlington, Mass. : Focal Press, ©2009.
Edición:2nd ed.
Temas:
Acceso en línea:Texto completo (Requiere registro previo con correo institucional)
Tabla de Contenidos:
  • The Concept Artists
  • Ch. 1. A Basic (Game) Art Education
  • Ch. 2. A Brief Orientation to Computer Graphic Technology
  • Ch. 3. Shaders and Materials
  • Ch. 4. Prepping for Texture Creation
  • Ch. 5. The Sci-Fi Setting
  • Ch. 6. The Urban Setting
  • Ch. 7. The Outdoor Setting
  • Ch. 8. Game Effects
  • Ch. 9. Normal Maps and Multi-Pass Shaders.