|
|
|
|
LEADER |
00000cam a2200000Ia 4500 |
001 |
OR_ocn551681636 |
003 |
OCoLC |
005 |
20231017213018.0 |
006 |
m o d |
007 |
cr unu|||||||| |
008 |
100312s2009 maua o 001 0 eng d |
040 |
|
|
|a UMI
|b eng
|e pn
|c UMI
|d CDX
|d CEF
|d OCLCQ
|d NHM
|d DEBSZ
|d OCLCQ
|d OCLCF
|d OCLCQ
|d OCLCA
|d OCLCQ
|d OCLCA
|d CNCEN
|d ERF
|d UKBTH
|d UHL
|d OCLCQ
|d OCLCO
|d OCLCQ
|d OCL
|d OCLCO
|
019 |
|
|
|a 1100907236
|a 1105769565
|a 1112591492
|a 1112923653
|a 1113206162
|a 1159614066
|
020 |
|
|
|a 9780240811482
|
020 |
|
|
|a 0240811488
|
020 |
|
|
|z 0080884393
|
020 |
|
|
|z 9780080884394
|
024 |
8 |
|
|a 9780240811482
|
029 |
1 |
|
|a CDX
|b 13210436
|
029 |
1 |
|
|a DEBSZ
|b 355403595
|
029 |
1 |
|
|a HEBIS
|b 291476414
|
029 |
1 |
|
|a AU@
|b 000067103930
|
035 |
|
|
|a (OCoLC)551681636
|z (OCoLC)1100907236
|z (OCoLC)1105769565
|z (OCoLC)1112591492
|z (OCoLC)1112923653
|z (OCoLC)1113206162
|z (OCoLC)1159614066
|
037 |
|
|
|a CL0500000058
|b Safari Books Online
|
050 |
|
4 |
|a QA76.76.C672
|b A42154 2009
|
082 |
0 |
4 |
|a 794.8/16693
|2 22
|
049 |
|
|
|a UAMI
|
100 |
1 |
|
|a Ahearn, Luke.
|
245 |
1 |
0 |
|a 3D game textures :
|b create professional game art using Photoshop /
|c Luke Ahearn.
|
250 |
|
|
|a 2nd ed.
|
260 |
|
|
|a Burlington, Mass. :
|b Focal Press,
|c ©2009.
|
300 |
|
|
|a 1 online resource (xvi, 403 pages) :
|b illustrations
|
336 |
|
|
|a text
|b txt
|2 rdacontent
|
337 |
|
|
|a computer
|b c
|2 rdamedia
|
338 |
|
|
|a online resource
|b cr
|2 rdacarrier
|
347 |
|
|
|a text file
|
500 |
|
|
|a Includes index.
|
588 |
0 |
|
|a Print version record.
|
505 |
0 |
|
|a The Concept Artists -- Ch. 1. A Basic (Game) Art Education -- Ch. 2. A Brief Orientation to Computer Graphic Technology -- Ch. 3. Shaders and Materials -- Ch. 4. Prepping for Texture Creation -- Ch. 5. The Sci-Fi Setting -- Ch. 6. The Urban Setting -- Ch. 7. The Outdoor Setting -- Ch. 8. Game Effects -- Ch. 9. Normal Maps and Multi-Pass Shaders.
|
520 |
|
|
|a Finally the eagerly-awaited next edition of Luke Ahearn's cornerstone game art book: 3D Game Textures is on its way. The book will be refreshed per the latest revision of Photoshop and the latest game industry trends and developments. 3D Game Textures allows next-gen game artists to learn to create everything from bricks to books in Photoshop with this step-by-step instructional guide. Because texture is 99% of what a gamer sees when playing, this topic deserves considerable coverage but has gotten little attention. Unlike anything on the market, this book concentrates soley on texturing, and provides an in-depth guide to game texturing with hundreds of high-quality examples. Game artists learn all they need to know on the topic, including basic artistic principles, tools and techniques, and specific step-by-step tutorials that explain how to create textures for myriad environments. New Coverage of the latest version of Photoshop, including adding multiple edge tiling; adding Photoshop Bridge coverage; an updated metal tutorial and adding coverage of urban exteriors. Included in the second edition is a new chapter and an advanced project, featureing a large outdoor urban area - war torn city. Great amount of work on detailed textures (overlays and advanced blending in PS) that utilize many shaders. This environment will look roughly like Battlefield 2 or more recently Call of Duty 4. The scene will include effects as well - smoke and bullet holes. Grass, trees, curtains, signs, and more. The DVD includes: demo versions of relevant software as well as resource images.
|
542 |
|
|
|g 2009
|
590 |
|
|
|a O'Reilly
|b O'Reilly Online Learning: Academic/Public Library Edition
|
630 |
0 |
0 |
|a Adobe Photoshop.
|
630 |
0 |
7 |
|a Adobe Photoshop.
|2 blmlsh
|
630 |
0 |
7 |
|a Adobe Photoshop
|2 fast
|
650 |
|
0 |
|a Video games
|x Programming.
|
650 |
|
0 |
|a Computer graphics.
|
650 |
|
6 |
|a Jeux vidéo
|x Programmation.
|
650 |
|
6 |
|a Infographie.
|
650 |
|
7 |
|a computer graphics.
|2 aat
|
650 |
|
7 |
|a Computer games
|x Programming.
|2 blmlsh
|
650 |
|
7 |
|a Computer graphics.
|2 blmlsh
|
650 |
|
7 |
|a Video games
|x Programming
|2 fast
|
650 |
|
7 |
|a Computer graphics
|2 fast
|
776 |
0 |
8 |
|i Print version: Ahearn, Luke.
|t 3D game textures.
|d Burlington, Mass. : Focal Press, ©2009
|z 9780240811482
|w (OCoLC)298324375
|
856 |
4 |
0 |
|u https://learning.oreilly.com/library/view/~/9780240811482/?ar
|z Texto completo (Requiere registro previo con correo institucional)
|
938 |
|
|
|a Coutts Information Services
|b COUT
|n 13210436
|
994 |
|
|
|a 92
|b IZTAP
|