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3D game textures : create professional game art using Photoshop /

Finally the eagerly-awaited next edition of Luke Ahearn's cornerstone game art book: 3D Game Textures is on its way. The book will be refreshed per the latest revision of Photoshop and the latest game industry trends and developments. 3D Game Textures allows next-gen game artists to learn to cr...

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Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor principal: Ahearn, Luke
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Burlington, Mass. : Focal Press, ©2009.
Edición:2nd ed.
Temas:
Acceso en línea:Texto completo (Requiere registro previo con correo institucional)

MARC

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505 0 |a The Concept Artists -- Ch. 1. A Basic (Game) Art Education -- Ch. 2. A Brief Orientation to Computer Graphic Technology -- Ch. 3. Shaders and Materials -- Ch. 4. Prepping for Texture Creation -- Ch. 5. The Sci-Fi Setting -- Ch. 6. The Urban Setting -- Ch. 7. The Outdoor Setting -- Ch. 8. Game Effects -- Ch. 9. Normal Maps and Multi-Pass Shaders. 
520 |a Finally the eagerly-awaited next edition of Luke Ahearn's cornerstone game art book: 3D Game Textures is on its way. The book will be refreshed per the latest revision of Photoshop and the latest game industry trends and developments. 3D Game Textures allows next-gen game artists to learn to create everything from bricks to books in Photoshop with this step-by-step instructional guide. Because texture is 99% of what a gamer sees when playing, this topic deserves considerable coverage but has gotten little attention. Unlike anything on the market, this book concentrates soley on texturing, and provides an in-depth guide to game texturing with hundreds of high-quality examples. Game artists learn all they need to know on the topic, including basic artistic principles, tools and techniques, and specific step-by-step tutorials that explain how to create textures for myriad environments. New Coverage of the latest version of Photoshop, including adding multiple edge tiling; adding Photoshop Bridge coverage; an updated metal tutorial and adding coverage of urban exteriors. Included in the second edition is a new chapter and an advanced project, featureing a large outdoor urban area - war torn city. Great amount of work on detailed textures (overlays and advanced blending in PS) that utilize many shaders. This environment will look roughly like Battlefield 2 or more recently Call of Duty 4. The scene will include effects as well - smoke and bullet holes. Grass, trees, curtains, signs, and more. The DVD includes: demo versions of relevant software as well as resource images. 
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