Computer animation complete : all-in-one : learn motion capture, characteristic, point-based, and Maya winning techniques /
"A compilation of key chapters from the top MK computer animation books available today - in the areas of motion capture, facial features, solid spaces, fluids, gases, biology, point-based graphics, and Maya. The chapters provide CG Animators with an excellent sampling of essential techniques t...
Clasificación: | Libro Electrónico |
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Otros Autores: | |
Formato: | Electrónico eBook |
Idioma: | Inglés |
Publicado: |
Amsterdam ; Boston :
Elsevier : Morgan Kaufmann,
©2010.
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Temas: | |
Acceso en línea: | Texto completo (Requiere registro previo con correo institucional) |
Tabla de Contenidos:
- Front Cover; Half Title Page; Title Page; Copyright Page; Table of Contents; Contributing Authors; Part I Introduction to Computer Animation; Chapter 2 Technical Background; Part II Motion Capture Techniques; Chapter 4 The Motion Data; Part III Animating Substances; Chapter 6 Animating Solid Spaces; Chapter 7 Animating Fluids and Gases; Chapter 8 Animating Biology; Part IV Other Methods; Part V Animating with MEL for MAYA; Chapter 11 MEL Animation; Chapter 12 Examples Using MEL with Solid Body Dynamics; Chapter 13 Examples Using MEL in Character Rigging; Chapter 14 Setting Up Your Character.