Cocoa touch for iPhone OS 3.0 /
"Join the gold rush to developing cool iPhone apps with this complete iPhone OS 3 developer's guide. Professional developer Jiva DeVoe speaks your language, and he talks you through the entire process--from explaining Cocoa Touch and the iPhone SDK to using Xcode and the Game Kit API. Foll...
Clasificación: | Libro Electrónico |
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Autor principal: | |
Formato: | Electrónico eBook |
Idioma: | Inglés |
Publicado: |
Hoboken, N.J. : Chichester :
Wiley ; John Wiley [distributor],
©2010.
|
Colección: | Developer reference.
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Temas: | |
Acceso en línea: | Texto completo (Requiere registro previo con correo institucional) |
Tabla de Contenidos:
- pt. I. Getting Started with the iPhone
- Ch. 1. Getting to Know Your Tools
- Ch. 2. Building a Basic iPhone Application
- Ch. 3. Exploring the Simulator in Depth
- pt. II. Building GUIs
- Ch. 4. Understanding the Basics of an iPhone User Interface
- Ch. 5. Introducing UIViewController
- Ch. 6. Using UITableView
- Ch. 7. Working with UITableViewCells
- Ch. 8. Working within the UINavigationController Model
- Ch. 9. Exploring the Purpose of the UIApplicationDelegate
- Ch. 10. Applying Custom UIViews
- Ch. 11. Handling Touch Events
- Ch. 12. Working with Other Controls
- Ch. 13. Handling Text Input
- Ch. 14. Building Cinematic Uls with Core Animation
- Ch. 15. Using OpenGL ES
- Ch. 16. Integrating Safari
- pt. III. Working with Data
- Ch. 17. Storing User Defaults
- Ch. 18. Implementing a Database with Core Data
- Ch. 19. Connecting to the World with Networking
- Ch. 20. Using the Push Notification Service
- Ch. 21. Using the Game Kit API
- Ch. 22. Implementing Cut, Copy, and Paste
- Ch. 23. Using the Maps API
- pt. IV. Working with Media
- Ch. 24. Exploring the Supported Media Types
- Ch. 25. Playing Audio
- Ch. 26. Accessing the iPod Library
- Ch. 27. Recording Audio
- Ch. 28. Playing Video in Your Application
- pt. V. Working with the iPhone Hardware
- Ch. 29. Discovering Information about the Device
- Ch. 30. Getting Your Location Using Core Location
- Ch. 31. Working with the Accelerometer
- Ch. 32. Interfacing with Peripherals
- pt. VI. Handling Distribution
- Ch. 33. Code Signing Your Apps
- Ch. 34. Expanding Your Application Using the In-App Purchase Support.