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Cocoa touch for iPhone OS 3.0 /

"Join the gold rush to developing cool iPhone apps with this complete iPhone OS 3 developer's guide. Professional developer Jiva DeVoe speaks your language, and he talks you through the entire process--from explaining Cocoa Touch and the iPhone SDK to using Xcode and the Game Kit API. Foll...

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Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor principal: DeVoe, Jiva
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Hoboken, N.J. : Chichester : Wiley ; John Wiley [distributor], ©2010.
Colección:Developer reference.
Temas:
Acceso en línea:Texto completo (Requiere registro previo con correo institucional)
Tabla de Contenidos:
  • pt. I. Getting Started with the iPhone
  • Ch. 1. Getting to Know Your Tools
  • Ch. 2. Building a Basic iPhone Application
  • Ch. 3. Exploring the Simulator in Depth
  • pt. II. Building GUIs
  • Ch. 4. Understanding the Basics of an iPhone User Interface
  • Ch. 5. Introducing UIViewController
  • Ch. 6. Using UITableView
  • Ch. 7. Working with UITableViewCells
  • Ch. 8. Working within the UINavigationController Model
  • Ch. 9. Exploring the Purpose of the UIApplicationDelegate
  • Ch. 10. Applying Custom UIViews
  • Ch. 11. Handling Touch Events
  • Ch. 12. Working with Other Controls
  • Ch. 13. Handling Text Input
  • Ch. 14. Building Cinematic Uls with Core Animation
  • Ch. 15. Using OpenGL ES
  • Ch. 16. Integrating Safari
  • pt. III. Working with Data
  • Ch. 17. Storing User Defaults
  • Ch. 18. Implementing a Database with Core Data
  • Ch. 19. Connecting to the World with Networking
  • Ch. 20. Using the Push Notification Service
  • Ch. 21. Using the Game Kit API
  • Ch. 22. Implementing Cut, Copy, and Paste
  • Ch. 23. Using the Maps API
  • pt. IV. Working with Media
  • Ch. 24. Exploring the Supported Media Types
  • Ch. 25. Playing Audio
  • Ch. 26. Accessing the iPod Library
  • Ch. 27. Recording Audio
  • Ch. 28. Playing Video in Your Application
  • pt. V. Working with the iPhone Hardware
  • Ch. 29. Discovering Information about the Device
  • Ch. 30. Getting Your Location Using Core Location
  • Ch. 31. Working with the Accelerometer
  • Ch. 32. Interfacing with Peripherals
  • pt. VI. Handling Distribution
  • Ch. 33. Code Signing Your Apps
  • Ch. 34. Expanding Your Application Using the In-App Purchase Support.