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|a DeVoe, Jiva.
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|a Cocoa touch for iPhone OS 3.0 /
|c Jiva DeVoe.
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|a Cocoa touch for iPhone OS 3
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|a Hoboken, N.J. :
|b Wiley ;
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|c ©2010.
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|a "Join the gold rush to developing cool iPhone apps with this complete iPhone OS 3 developer's guide. Professional developer Jiva DeVoe speaks your language, and he talks you through the entire process--from explaining Cocoa Touch and the iPhone SDK to using Xcode and the Game Kit API. Follow step-by-step tutorials, then apply practical tips on signing and selling your applications. Even if you're new to iPhone development you'll soon be cranking out great code"--Resource description page
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|a pt. I. Getting Started with the iPhone -- Ch. 1. Getting to Know Your Tools -- Ch. 2. Building a Basic iPhone Application -- Ch. 3. Exploring the Simulator in Depth -- pt. II. Building GUIs -- Ch. 4. Understanding the Basics of an iPhone User Interface -- Ch. 5. Introducing UIViewController -- Ch. 6. Using UITableView -- Ch. 7. Working with UITableViewCells -- Ch. 8. Working within the UINavigationController Model -- Ch. 9. Exploring the Purpose of the UIApplicationDelegate -- Ch. 10. Applying Custom UIViews -- Ch. 11. Handling Touch Events -- Ch. 12. Working with Other Controls -- Ch. 13. Handling Text Input -- Ch. 14. Building Cinematic Uls with Core Animation -- Ch. 15. Using OpenGL ES -- Ch. 16. Integrating Safari -- pt. III. Working with Data -- Ch. 17. Storing User Defaults -- Ch. 18. Implementing a Database with Core Data -- Ch. 19. Connecting to the World with Networking -- Ch. 20. Using the Push Notification Service -- Ch. 21. Using the Game Kit API -- Ch. 22. Implementing Cut, Copy, and Paste -- Ch. 23. Using the Maps API -- pt. IV. Working with Media -- Ch. 24. Exploring the Supported Media Types -- Ch. 25. Playing Audio -- Ch. 26. Accessing the iPod Library -- Ch. 27. Recording Audio -- Ch. 28. Playing Video in Your Application -- pt. V. Working with the iPhone Hardware -- Ch. 29. Discovering Information about the Device -- Ch. 30. Getting Your Location Using Core Location -- Ch. 31. Working with the Accelerometer -- Ch. 32. Interfacing with Peripherals -- pt. VI. Handling Distribution -- Ch. 33. Code Signing Your Apps -- Ch. 34. Expanding Your Application Using the In-App Purchase Support.
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|a Print version record.
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|a O'Reilly
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|a Cocoa (Software framework)
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|i Print version:
|a DeVoe, Jiva.
|t Cocoa touch for iPhone OS 3.0.
|d Hoboken, N.J. : Wiley ; Chichester : John Wiley [distributor], ©2010
|z 9780470481073
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