Artificial intelligence for games /
Creating robust artificial intelligence is one of the greatest challenges for game developers, yet the commercial success of a game is often dependent upon the quality of the AI. In this book, Ian Millington brings extensive professional experience to the problem of improving the quality of AI in ga...
Clasificación: | Libro Electrónico |
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Autor principal: | Millington, Ian |
Otros Autores: | Funge, John David, 1968- |
Formato: | Electrónico eBook |
Idioma: | Inglés |
Publicado: |
Burlington, MA :
Morgan Kaufmann/Elsevier,
©2009.
|
Edición: | 2nd ed. |
Temas: | |
Acceso en línea: | Texto completo (Requiere registro previo con correo institucional) |
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