Real-time collision detection /
Written by an expert in the game industry, Christer Ericson's new book is a comprehensive guide to the components of efficient real-time collision detection systems. The book provides the tools and know-how needed to implement industrial-strength collision detection for the highly detailed dyna...
Clasificación: | Libro Electrónico |
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Autor principal: | |
Formato: | Electrónico eBook |
Idioma: | Inglés |
Publicado: |
Amsterdam ; Boston :
Elsevier,
©2005.
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Colección: | Morgan Kaufmann series in interactive 3D technology.
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Temas: | |
Acceso en línea: | Texto completo (Requiere registro previo con correo institucional) |
Tabla de Contenidos:
- Introduction; Collision Detection Design Issues; A Math and Geometry Primer; Bounding Volumes; Basic Primitive Tests; Spatial Partitioning; Bounding Volume Hierarchies; BSP Tree Hierarchies; Convexity-Based Methods; GPU-Assisted Collision Detection; Numerical Robustness; Geometrical Robustness; Optimization; References; Index.
- Introduction
- Collision detection design issues
- A math and geometry primer
- Bounding volumes
- Basic primitive tests
- Bounding volume hierarchies
- Spatial partitioning
- BSP tree hierarchies
- Convexity-based methods
- GPU-assisted collision detection
- Numerical robustness
- Geometrical robustness
- Optimization.