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Writing for animation, comics & games /

Writing for Animation, Comics, and Games explains the practical aspects of creating scripts for animation, comics, graphic novels, and computer games. It details how you can create scripts that are in the right industry format, and follow the expected rules for you to put your best foot forward to h...

Descripción completa

Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor principal: Marx, Christy
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Amsterdam ; Boston : Focal Press, ©2007.
Temas:
Acceso en línea:Texto completo (Requiere registro previo con correo institucional)
Descripción
Sumario:Writing for Animation, Comics, and Games explains the practical aspects of creating scripts for animation, comics, graphic novels, and computer games. It details how you can create scripts that are in the right industry format, and follow the expected rules for you to put your best foot forward to help you break-in to the trade. This book explains approaches to writing for exterior storytelling (animation, games); interior/exterior storytelling (comics and graphic novels), as well as considerations for non-linear computer games in the shortest, pithiest, and most economical way. The author offers insider's advice on how you can present work as professional, how to meet deadlines, how visual writing differs from prose, and the art of collaboration. * Career rules of-the-road for comics, computer games, and animation ... from an insider's perspective * Written for beginners and professionals alike * Authored by a distinguished writer, whose credits include X-Men Evolution, Teenage Mutant Ninja Turtles, and Lord of the Rings.
Descripción Física:1 online resource (xxi, 226 pages) : illustrations
Bibliografía:Includes bibliographical references (pages 211-215) and index.
ISBN:0080466575
9780080466576
9781136144462
1136144463
0240805828
9780240805825