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3ds Max 2010 Bible /

"Whether you're a novice eager to get started or a full-fledged animator seeking new ways to dazzle, the new edition of this perennial hot seller is the perfect 3ds Max book for you. It's crammed with the very latest features, professional techniques, and over 150 step-by-step tutoria...

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Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor principal: Murdock, Kelly
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Indianapolis, IN : Chichester : Wiley ; John Wiley [distributor], ©2009.
Colección:Bible.
Temas:
Acceso en línea:Texto completo (Requiere registro previo con correo institucional)

MARC

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245 1 0 |a 3ds Max 2010 Bible /  |c Kelly L. Murdock. 
260 |a Indianapolis, IN :  |b Wiley ;  |a Chichester :  |b John Wiley [distributor],  |c ©2009. 
300 |a 1 online resource (xlv, 1248 pages) :  |b illustrations 
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490 1 |a Bible ;  |v v. 638 
504 |a Includes bibliographical references and index. 
520 |a "Whether you're a novice eager to get started or a full-fledged animator seeking new ways to dazzle, the new edition of this perennial hot seller is the perfect 3ds Max book for you. It's crammed with the very latest features, professional techniques, and over 150 step-by-step tutorials that will build skills and spark your creativity. Don't miss the colorful insert, which showcases the work of cutting-edge 3D artists and is sure to inspire you"--Resource description page 
588 0 |a Print version record. 
505 0 |a 3ds Max 2010 Bible; About the Author; Who Is Max?; About This Book; Part I: Getting Started with 3ds Max; Quick Start: Landing a Space Vehicle; Spaceships and Ports -- Planning the Production; Setting Up the Scene; Adding Materials and Lights; Animating the Spaceship; Summary; Chapter 1: Exploring the Max Interface; Learning the Interface Elements; Using the Menus; Using the Toolbars; Using the Viewports; Using the Command Panel; Using the Lower Interface Bar Controls; Interacting with the Interface; Getting Help; Summary; Chapter 2: Controlling and Configuring the Viewports 
505 8 |a Understanding 3D SpaceUsing the Navigation Gizmos; Controlling Viewports with a Scroll Wheel; Using the Viewport Navigation Controls; Changing the Viewport Display; Configuring the Viewports; Working with Viewport Backgrounds; Summary; Chapter 3: Working with Files, Importing, and Exporting; Working with Max Scene Files; Setting File Preferences; Importing and Exporting; Using the File Utilities; Accessing File Information; Summary; Chapter 4: Customizing the Max Interface and Setting Preferences; Using the Customize User Interface Window; Customizing Modify and Utility Panel Buttons 
505 8 |a Working with Custom InterfacesConfiguring Paths; Selecting System Units; Setting Preferences; Summary; Part II: Working with Objects; Chapter 5: Creating and Editing Primitive Objects; Creating Primitive Objects; Exploring the Primitive Object Types; Using Architecture Primitives; Summary; Chapter 6: Selecting Objects and Setting Object Properties; Selecting Objects; Setting Object Properties; Hiding and Freezing Objects; Using Layers; Using the Scene Explorer; Summary; Chapter 7: Transforming Objects, Pivoting, Aligning, and Snapping; Translating, Rotating, and Scaling Objects 
505 8 |a Working with the Transformation ToolsUsing Pivot Points; Using the Align Commands; Using Grids; Using Snap Options; Summary; Chapter 8: Cloning Objects and Creating Object Arrays; Cloning Objects; Understanding Cloning Options; Mirroring Objects; Cloning over Time; Spacing Cloned Objects; Using the Clone and Align Tool; Creating Arrays of Objects; Summary; Chapter 9: Grouping, Linking, and Using Containers; Working with Groups; Understanding Parent, Child, and Root Relationships; Building Links between Objects; Displaying Links and Hierarchies; Working with Linked Objects 
505 8 |a Working with ContainersSummary; Part III: Modeling Basics; Chapter 10: Accessing Subobjects and Using Modeling Helpers; Exploring the Model Types; Understanding Normals; Working with Subobjects; Using Modeling Helpers; Summary; Chapter 11: Introducing Modifiers and Using the Modifier Stack; Exploring the Modifier Stack; Exploring Modifier Types; Summary; Chapter 12: Drawing and Editing 2D Splines and Shapes; Drawing in 2D; Editing Splines; Using Spline Modifiers; Summary; Chapter 13: Modeling with Polygons and Using the Graphite Modeling Tools; Understanding Poly Objects 
546 |a English. 
590 |a O'Reilly  |b O'Reilly Online Learning: Academic/Public Library Edition 
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