Introducing 3ds Max 2008.
3ds Max is the power behind dynamic video games like Splinter Cell, Halo, and Gears of War. This book helps you work your way through the complexities of 3D modeling, texturing, animating, and visual effects. It includes explanations, tutorials, and hands-on projects to build your skills.
Clasificación: | Libro Electrónico |
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Autor principal: | |
Otros Autores: | |
Formato: | Electrónico eBook |
Idioma: | Inglés |
Publicado: |
Hoboken :
John Wiley & Sons,
2008.
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Colección: | Serious skills.
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Temas: | |
Acceso en línea: | Texto completo (Requiere registro previo con correo institucional) |
Tabla de Contenidos:
- Introducing 3ds Max 2008; Dedication; Acknowledgments; About the Authors; Contents at a Glance; Contents; Introduction; Chapter 1: Basic Concepts; Chapter 2: Your First 3ds Max Animation; Chapter 3: The 3ds Max Interface; Chapter 4: Modeling in 3ds Max: Part I; Chapter 5: Modeling in 3ds Max: Part II; Chapter 6: Character Poly Modeling; Chapter 7: Materials and Mapping; Chapter 8: Introduction to Animation; Chapter 9: Character Studio and IK Animation; Chapter 10: 3ds Max Lighting; Chapter 11: 3ds Max Rendering; Chapter 12: Particles and Dynamics; Appendix: About the Companion CD; Index.
- Beginners' Gallery.