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XNA 3.0 game programming recipes : a problem-solution approach /

Provides information on creating 2D or 3D games using the Microsoft XNA 3.0 Framework.

Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor principal: Grootjans, Riemer
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Berkeley, CA : New York : Apress ; Distributed to the Book trade worldwide by Springer-Verlag New York, ©2009.
Colección:Expert's voice in XNA.
Temas:
Acceso en línea:Texto completo (Requiere registro previo con correo institucional)
Tabla de Contenidos:
  • Chapter 1. Getting started with XNA 3.0
  • Chapter 2. Setting up different camera modes in your 3D world
  • Chapter 3. Working with 2D images/textures in XNA 3.0
  • Chapter 4. Working with models
  • Chapter 5. Getting the most out of vertices
  • Chapter 6. Adding light to your scene in XNA 3.0
  • Chapter 7. Adding sounds to your XNA 3.0 project
  • Chapter 8. Networking in XNA 3.0.