XNA 3.0 game programming recipes : a problem-solution approach /
Provides information on creating 2D or 3D games using the Microsoft XNA 3.0 Framework.
Clasificación: | Libro Electrónico |
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Autor principal: | |
Formato: | Electrónico eBook |
Idioma: | Inglés |
Publicado: |
Berkeley, CA : New York :
Apress ; Distributed to the Book trade worldwide by Springer-Verlag New York,
©2009.
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Colección: | Expert's voice in XNA.
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Temas: | |
Acceso en línea: | Texto completo (Requiere registro previo con correo institucional) |
Tabla de Contenidos:
- Chapter 1. Getting started with XNA 3.0
- Chapter 2. Setting up different camera modes in your 3D world
- Chapter 3. Working with 2D images/textures in XNA 3.0
- Chapter 4. Working with models
- Chapter 5. Getting the most out of vertices
- Chapter 6. Adding light to your scene in XNA 3.0
- Chapter 7. Adding sounds to your XNA 3.0 project
- Chapter 8. Networking in XNA 3.0.