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|a Grootjans, Riemer.
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|a XNA 3.0 game programming recipes :
|b a problem-solution approach /
|c Riemer Grootjans.
|
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|a Berkeley, CA :
|b Apress ;
|a New York :
|b Distributed to the Book trade worldwide by Springer-Verlag New York,
|c ©2009.
|
300 |
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|a 1 online resource (xx, 649 pages) :
|b illustrations
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|a text
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|a computer
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|a The expert's voice in XNA
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520 |
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|a Provides information on creating 2D or 3D games using the Microsoft XNA 3.0 Framework.
|
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0 |
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|a Chapter 1. Getting started with XNA 3.0 -- Chapter 2. Setting up different camera modes in your 3D world -- Chapter 3. Working with 2D images/textures in XNA 3.0 -- Chapter 4. Working with models -- Chapter 5. Getting the most out of vertices -- Chapter 6. Adding light to your scene in XNA 3.0 -- Chapter 7. Adding sounds to your XNA 3.0 project -- Chapter 8. Networking in XNA 3.0.
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|a University staff and students only. Requires University Computer Account login off-campus.
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|a Microsoft XNA (Computer file)
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|a Microsoft XNA (Computer file)
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|2 sears
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|t Springer eBooks
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|i Print version:
|a Grootjans, Riemer.
|t XNA 3.0 game programming recipes.
|d Berkeley, CA : Apress ; New York : Distributed to the Book trade worldwide by Springer-Verlag New York, ©2009
|z 9781430218555
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